리산드라 패치 히스토리
리산드라의 LoL 패치 히스토리를 확인하고, 업데이트, 변경 사항 및 조정 내용을 모두 살펴보세요.
리산드라
얼음 마녀
Q
W
E
R
Patch 14.18 nerf
2024-09-10
Q
얼음 파편
- Damage 80/115/150/185/220 (+85% AP) ⇒ Damage 80/115/150/185/220 (+75% AP)
Patch 14.17 buff
2024-08-27
Q
얼음 파편
- Damage 80/110/140/170/200 (+85% AP) ⇒ Damage 80/115/150/185/220 (+85% AP)
R
얼음 무덤
- Slow 30/45/75% ⇒ Slow 45/60/75%
Patch 14.13 buff
2024-06-25
Q
얼음 파편
- Magic Damage 80/110/140/170/200 (+80% AP) ⇒ Magic Damage 80/110/140/170/200 (+85% AP)
W
서릿발
- Cooldown 12/11/10/9/8 ⇒ Cooldown 10/9.5/9/8.5/8
Patch 13.22
2023-11-07
Basic Stats
- Attack Speed Growth 1.36% ⇒ Attack Speed Growth 1.5%
Patch 13.19 buff
2023-09-26
W
서릿발
- Root Duration 1.1/1.2/1.3/1.4/1.5 seconds ⇒ Root Duration 1.25/1.35/1.45/1.55/1.65 seconds
Patch 13.14 buff
2023-07-18
P
냉기의 지배
- Thrall Movement Thralls will stop at final frames before exploding ⇒ Thrall Movement Thralls will continue to chase down their targets until they explode
Q
얼음 파편
- Slow Application Q will slow the first enemy hit ⇒ Slow Application Q will now slow all enemies hit
R
얼음 무덤
- Damage and Slow Application Cadence 4 times per second ⇒ Damage and Slow Application Cadence 16 times per second
- Heal Amount 90/140/190 (+25% AP) (increased by 0-100% based on missing health) ⇒ Heal Amount 100/150/200 (+55% AP) (increased by 0-100% based on missing health) (Note
Patch 13.1 buff
2023-01-10
Basic Stats
- Health Growth 104 ⇒ Health Growth 110
Q
얼음 파편
- Slow 16/19/22/25/28% ⇒ Slow 20/24/28/32/36%
W
서릿발
- Cooldown 14/13/12/11/10 seconds ⇒ Cooldown 12/11/10/9/8 seconds
Patch 12.10 Adj
2022-05-24
R
얼음 무덤
- MINIMUM SELF-HEAL 100/150/200 (+30% AP) ⇒ MINIMUM SELF-HEAL 90/140/190 (+25% AP)
Patch 11.17
2021-08-24
Basic Stats
- Base attack damage 53 ⇒ Base attack damage 55
Q
얼음 파편
- Mana cost 60/65/70/75/80 ⇒ Mana cost 55/60/65/70/75
Patch 11.7
2021-03-30
Q
얼음 파편
- Base damage 70/100/130/160/190 ⇒ Base damage 80/110/140/170/200
Patch 10.9
2020-04-28
Q
얼음 파편
- Cooldown 10/8.5/7/5.5/4 seconds ⇒ Cooldown 8/7/6/5/4 seconds
Patch 10.5
2020-03-03
Q
얼음 파편
- Damage ratio 0.7 ability power ⇒ Damage ratio 0.8 ability power