Zac Runes for Path 14.23
Recommended Zac runes for the path in patch 14.23, tailored for the current LoL meta.
Slow<\/status>.
If Zac hits a different<\/i> enemy with this Attack, heKnocks Up<\/status> both towards each other. If they collide, they and surrounding enemies take {{ damagetooltip }} magic damage<\/magicDamage> and are briefly Slowed<\/status>.{{ spellmodifierdescriptionappend }}","leveltip":{"label":["Damage","Cooldown"],"effect":["{{ e1 }} -> {{ e1NL }}","{{ cooldown }} -> {{ cooldownNL }}"]},"maxrank":5,"cooldown":[14,12.5,11,9.5,8],"cooldownBurn":"14\/12.5\/11\/9.5\/8","cost":[0,0,0,0,0],"costBurn":"0","datavalues":[],"effect":[null,[40,55,70,85,100],[8,8,8,8,8],[800,800,800,800,800],[-0.4,-0.4,-0.4,-0.4,-0.4],[0.5,0.5,0.5,0.5,0.5],[2.5,2.5,2.5,2.5,2.5],[900,900,900,900,900],[700,700,700,700,700],[300,300,300,300,300],[300,300,300,300,300]],"effectBurn":[null,"40\/55\/70\/85\/100","8","800","-0.4","0.5","2.5","900","700","300","300"],"vars":[],"costType":"% of current Health ({{ healthcosttooltip }})","maxammo":"-1","range":[800,800,800,800,800],"rangeBurn":"800","resource":"{{ e2 }}% of current Health ({{ healthcosttooltip }})","image_url":"https:\/\/lmssplus.gg\/wp-content\/lol\/14.23\/img\/skill\/ZacQ.png"},"W":{"id":"ZacW","name":"Unstable Matter","description":"Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage.","tooltip":"Zac's body erupts, dealing {{ basedamage }} + {{ displaypercentdamage }} max Health magic damage<\/magicDamage> to nearby enemies.
AbsorbingGoo<\/keywordMajor> reduces this Ability's Cooldown by 1 second.{{ spellmodifierdescriptionappend }}","leveltip":{"label":["Flat Damage","Maximum Health Damage"],"effect":["{{ basedamage }} -> {{ basedamageNL }}","{{ basemaxhealthdamage*100.000000 }}% -> {{ basemaxhealthdamagenl*100.000000 }}%"]},"maxrank":5,"cooldown":[5,5,5,5,5],"cooldownBurn":"5","cost":[0,0,0,0,0],"costBurn":"0","datavalues":[],"effect":[null,[40,50,60,70,80],[4,4,4,4,4],[0.04,0.05,0.06,0.07,0.08],[1,1,1,1,1],[200,200,200,200,200],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0]],"effectBurn":[null,"40\/50\/60\/70\/80","4","0.04\/0.05\/0.06\/0.07\/0.08","1","200","0","0","0","0","0"],"vars":[],"costType":"% of current Health ({{ tooltiphealthcost }})","maxammo":"-1","range":[350,350,350,350,350],"rangeBurn":"350","resource":"{{ e2 }}% of current Health ({{ tooltiphealthcost }})","image_url":"https:\/\/lmssplus.gg\/wp-content\/lol\/14.23\/img\/skill\/ZacW.png"},"E":{"id":"ZacE","name":"Elastic Slingshot","description":"Zac attaches his arms to the ground and stretches back, launching himself forward.","tooltip":"Begin Charging:<\/charge> Zac pulls himself taut, charging up a dash over {{ e4 }} seconds.
Release:<\/release> Zac launches himself and Knocks Up<\/status> enemies where he lands for up to {{ maxstun }} second (based on charge time), dealing them {{ damage }} magic damage<\/magicDamage>. Zac spawns an extra chunk of Goo<\/keywordMajor> for each enemy champion hit.{{ spellmodifierdescriptionappend }}","leveltip":{"label":["Damage","Range","Cooldown"],"effect":["{{ e1 }} -> {{ e1NL }}","{{ e3 }} -> {{ e3NL }}","{{ cooldown }} -> {{ cooldownNL }}"]},"maxrank":5,"cooldown":[22,19,16,13,10],"cooldownBurn":"22\/19\/16\/13\/10","cost":[0,0,0,0,0],"costBurn":"0","datavalues":[],"effect":[null,[60,105,150,195,240],[4,4,4,4,4],[1200,1350,1500,1650,1800],[0.9,1,1.1,1.2,1.3],[0.5,0.5,0.5,0.5,0.5],[500,500,500,500,500],[1350,1350,1350,1350,1350],[0.6,0.6,0.6,0.6,0.6],[265,265,265,265,265],[1,1,1,1,1]],"effectBurn":[null,"60\/105\/150\/195\/240","4","1200\/1350\/1500\/1650\/1800","0.9\/1\/1.1\/1.2\/1.3","0.5","500","1350","0.6","265","1"],"vars":[],"costType":"% of current Health ({{ healthcosttooltip }})","maxammo":"-1","range":[300,300,300,300,300],"rangeBurn":"300","resource":"{{ e2 }}% of current Health ({{ healthcosttooltip }})","image_url":"https:\/\/lmssplus.gg\/wp-content\/lol\/14.23\/img\/skill\/ZacE.png"},"R":{"id":"ZacR","name":"Let's Bounce!","description":"Zac bounces four times, knocking up enemies hit and slowing them.","tooltip":"Zac bounces {{ bounces }} times. The first bounce to hit each enemy Knocks<\/status> them back and deals {{ damageperbounce }} magic damage<\/magicDamage>. Subsequent bounces deal {{ damagepersubsequentbounce }} magic damage<\/magicDamage> and Slow<\/status> by {{ slowamount*100 }}% for {{ slowduration }} second.
Zac gains up to{{ endingms*100 }}% Move Speed<\/speed> over time and can cast Unstable Matter<\/spellName> while bouncing.{{ spellmodifierdescriptionappend }}","leveltip":{"label":["Base Bounce Damage","Cooldown"],"effect":["{{ basedamagebounce }} -> {{ basedamagebounceNL }}","{{ cooldown }} -> {{ cooldownNL }}"]},"maxrank":3,"cooldown":[120,105,90],"cooldownBurn":"120\/105\/90","cost":[0,0,0],"costBurn":"0","datavalues":[],"effect":[null,[150,250,350],[1.1,1.1,1.1],[700,850,1000],[-0.3,-0.4,-0.5],[2.5,2.5,2.5],[275,275,275],[300,300,300],[1,1,1],[0.25,0.25,0.25],[0.1,0.1,0.1]],"effectBurn":[null,"150\/250\/350","1.1","700\/850\/1000","-0.3\/-0.4\/-0.5","2.5","275","300","1","0.25","0.1"],"vars":[],"costType":"No Cost","maxammo":"-1","range":[300,300,300],"rangeBurn":"300","resource":"No Cost","image_url":"https:\/\/lmssplus.gg\/wp-content\/lol\/14.23\/img\/skill\/ZacR.png"}},"passive":{"name":"Cell Division","description":"Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore Health. Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain, he will revive with an amount of Health depending on the Health of the surviving bloblets. Each bloblet has a percentage of Zac's maximum Health, Armor and Magic Resistance. This ability has a 5 minute cooldown.","image_url":"https:\/\/lmssplus.gg\/wp-content\/lol\/14.23\/img\/passive\/ZacPassive.png"}}' position="jungle" action="runes" champion_key='Zac' configs='{"patch":"14.23","version":"14.23.1","clientID":"558adf1d-3e33-4f42-b04a-5a83fb8266d9","season":{"27":"S2024 S2","25":"S2024 S1","23":"S2023 S2","21":"S2023 S1","19":"S2022 S2","17":"S2022 S1","15":"S2022 S1","13":"S2022 S1","7":"S2022 S1"},"STATIC_URL":"https:\/\/ddragon.leagueoflegends.com\/cdn\/","DATA_STATIC_URL":"https:\/\/lmssplus.gg\/wp-content\/lol\/","STATIC_PATH":"\/home\/forge\/lmssplus.gg\/wp-content\/lol\/","position":["top","jungle","mid","adc","support"],"tiers":["S+","S","A","B","C","D"],"regions":{"VN":"Vietnam","KR":"Korea","EUW":"EU West","NA":"North America","EUNE":"Europe Nordic & East","LAN":"LAN","LAS":"LAS","OCE":"Oceania","JP":"Japan","ME":"Middle East","RU":"Russia","BR":"Brazil","TR":"Turkey","PH":"Philippines","SG":"Singapore","TH":"Thailand","TW":"Taiwan"},"flags":{"EUW":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/flags\/icon-euw.svg","NA":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/flags\/icon-na.svg","EUNE":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/flags\/icon-eune.svg","LAN":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/flags\/icon-lan.svg","LAS":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/flags\/icon-las.svg","OCE":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/flags\/icon-oce.svg","KR":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/flags\/icon-kr.svg","JP":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/flags\/icon-jp.svg","ME":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/flags\/icon-me.svg","RU":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/flags\/icon-ru.svg","BR":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/flags\/icon-br.svg","TR":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/flags\/icon-tr.svg","PH":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/flags\/icon-ph.svg","SG":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/flags\/icon-si.svg","TH":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/flags\/icon-th.svg","TW":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/flags\/icon-ta.svg","VN":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/flags\/icon-vi.svg"},"LANGUAGES":{"vi":"vi_VN","en":"en_US","zh":"zh_CN","th":"th_TH","fr":"fr_FR","ja":"ja_JP","de":"de_DE","cs":"cs_CZ","el":"el_GR","pl":"pl_PL","ro":"ro_RO","hu":"hu_HU","es":"es_ES","it":"it_IT","ko":"ko_KR","pt":"pt_BR","ru":"ru_RU","tr":"tr_TR","ms":"ms_MY","id":"id_ID"},"RANKS":{"CHALLENGER":{"name":"Challenger","image_url":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/medals\/challenger.png","image_rank":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/rank\/challenger.png"},"GRANDMASTER":{"name":"Grandmaster","image_url":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/medals\/grandmaster.png","image_rank":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/rank\/grandmaster.png"},"MASTER":{"name":"Master","image_url":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/medals\/master.png","image_rank":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/rank\/master.png"},"DIAMOND":{"name":"Diamond","image_url":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/medals\/diamond.png","image_rank":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/rank\/diamond.png"},"EMERALD":{"name":"Emerald","image_url":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/medals\/emerald.png","image_rank":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/rank\/emerald.png"},"PLATINUM":{"name":"Platinum","image_url":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/medals\/platinum.png","image_rank":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/rank\/platinum.png"},"GOLD":{"name":"Gold","image_url":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/medals\/gold.png","image_rank":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/rank\/gold.png"},"SILVER":{"name":"Silver","image_url":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/medals\/silver.png","image_rank":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/rank\/silver.png"},"BRONZE":{"name":"Bronze","image_url":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/medals\/bronze.png","image_rank":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/rank\/bronze.png"},"IRON":{"name":"Iron","image_url":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/medals\/iron.png","image_rank":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/rank\/iron.png"}},"MODES":{"ranked":"Ranked Solo","flex":"Ranked Flex","aram":"ARAM","urf":"URF"},"AI_SCORE":{"VICTOR":{"title":"Victor","desc":"Contributed significantly in the early and mid-game, securing the win."},"STRUGGLE":{"title":"Struggle","desc":"Faced challenges and struggled to perform as desired."},"LATE_BLOOMER":{"title":"Late bloomer","desc":"Demonstrated increasingly better performance over time, leading to a victory."},"DOWNFALL":{"title":"Downfall","desc":"Started off well, but performance weakened over time."},"UNLUCKY":{"title":"Unlucky","desc":"Displayed good performance but was unlucky."},"LEADER":{"title":"Leader","desc":"Made the perfect decisions and strategies, leading the team to victory."},"AVERAGE":{"title":"Average","desc":"Played along with the game flow."},"RESILIENT":{"title":"Resilient","desc":"Demonstrated strength and perseverance in overcoming difficult situations."},"ROLLERCOASTER":{"title":"Rollercoaster","desc":"Performance fluctuated like a rollercoaster."},"UNYIELDING":{"title":"Unyielding","desc":"Displayed unyielding determination and never gave up."}},"THEME_URL":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss","main_url":"https:\/\/lmssplus.gg"}' language="en" current_region="EUW" hl="en_US" patch="14.23" id="app__champions_stats">
If Zac hits a different<\/i> enemy with this Attack, he
Absorbing
Zac gains up to
Zac
the Secret Weapon
Q
W
E
R