Active:<\/spellActive> Urgot begins firing his chain gun at the closest enemy, prioritizing marked enemies. He Attacks them {{ e8 }} times a second dealing {{ damagepershot }} physical damage<\/physicalDamage> per shot. Urgot can move while firing and has {{ e2 }}% Slow<\/status> resistance, but loses {{ e5 }} Move Speed<\/speed>.

At max rank, this Ability lasts indefinitely and can be Toggled<\/toggle> on and off.{{ spellmodifierdescriptionappend }}","leveltip":{"label":["Cooldown","Attack Damage Per Shot","@AbilityResourceName@ Cost"],"effect":["{{ cooldown }} -> {{ cooldownNL }}","{{ e7 }}% -> {{ e7NL }}%","{{ cost }} -> {{ costNL }}"]},"maxrank":5,"cooldown":[12,9,6,3,0],"cooldownBurn":"12\/9\/6\/3\/0","cost":[40,30,20,10,0],"costBurn":"40\/30\/20\/10\/0","datavalues":[],"effect":[null,[30,60,90,120,150],[40,40,40,40,40],[4,4,4,4,25000],[0,0,0,0,0],[125,125,125,125,125],[0.5,0.5,0.5,0.5,0.5],[20,23.5,27,30.5,34],[3,3,3,3,3],[12,12,12,12,12],[50,50,50,50,50]],"effectBurn":[null,"30\/60\/90\/120\/150","40","4\/4\/4\/4\/25000","0","125","0.5","20\/23.5\/27\/30.5\/34","3","12","50"],"vars":[],"costType":" {{ abilityresourcename }}","maxammo":"-1","range":[490,490,490,490,490],"rangeBurn":"490","resource":"{{ cost }} {{ abilityresourcename }}","image_url":"https:\/\/lmssplus.gg\/wp-content\/lol\/14.23\/img\/skill\/UrgotW.png"},"E":{"id":"UrgotE","name":"Disdain","description":"Urgot charges in a direction, shielding himself and trampling non-champion enemies. If he catches an enemy champion, he will stop and hurl them out of his way.","tooltip":"Urgot charges forward, gaining {{ etotalshieldhealth }} Shield<\/shield> for {{ eshieldduration }} seconds. The first champion hit is Stunned<\/status> for {{ stunduration }} seconds and thrown behind Urgot. All enemies Urgot collides with take {{ edamage }} physical damage<\/physicalDamage>.{{ spellmodifierdescriptionappend }}","leveltip":{"label":["Damage","Shield Amount","@AbilityResourceName@ Cost","Cooldown"],"effect":["{{ ebasedamage }} -> {{ ebasedamageNL }}","{{ eshieldbasehealth }} -> {{ eshieldbasehealthNL }}","{{ cost }} -> {{ costNL }}","{{ cooldown }} -> {{ cooldownNL }}"]},"maxrank":5,"cooldown":[16,15.5,15,14.5,14],"cooldownBurn":"16\/15.5\/15\/14.5\/14","cost":[60,70,80,90,100],"costBurn":"60\/70\/80\/90\/100","datavalues":[],"effect":[null,[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0]],"effectBurn":[null,"0","0","0","0","0","0","0","0","0","0"],"vars":[],"costType":" {{ abilityresourcename }}","maxammo":"-1","range":[475,475,475,475,475],"rangeBurn":"475","resource":"{{ cost }} {{ abilityresourcename }}","image_url":"https:\/\/lmssplus.gg\/wp-content\/lol\/14.23\/img\/skill\/UrgotE.png"},"R":{"id":"UrgotR","name":"Fear Beyond Death","description":"Urgot fires a chem-drill that impales the first enemy champion hit. If that champion falls below a health threshold, Urgot judges them weak and can execute them.","tooltip":"Urgot fires a chem-drill, impaling the first champion hit, dealing {{ rcalculateddamage }} physical damage<\/physicalDamage> and Slowing<\/status> for {{ rslowduration }} seconds by 1% per 1% missing Health, up to {{ rmovespeedmod }}%.

If the impaled victim falls below {{ rhealththreshold }}% Health, Urgot can Recast<\/recast> this Ability, Suppressing<\/status> the victim and dragging them to himself. 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East","RU":"Russia","BR":"Brazil","TR":"Turkey","PH":"Philippines","SG":"Singapore","TH":"Thailand","TW":"Taiwan"},"flags":{"EUW":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/flags\/icon-euw.svg","NA":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/flags\/icon-na.svg","EUNE":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/flags\/icon-eune.svg","LAN":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/flags\/icon-lan.svg","LAS":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/flags\/icon-las.svg","OCE":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/flags\/icon-oce.svg","KR":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/flags\/icon-kr.svg","JP":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/flags\/icon-jp.svg","ME":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/flags\/icon-me.svg","RU":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/flags\/icon-ru.svg","BR":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/flags\/icon-br.svg","TR":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/flags\/icon-tr.svg","PH":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/flags\/icon-ph.svg","SG":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/flags\/icon-si.svg","TH":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/flags\/icon-th.svg","TW":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/flags\/icon-ta.svg","VN":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/flags\/icon-vi.svg"},"LANGUAGES":{"vi":"vi_VN","en":"en_US","zh":"zh_CN","th":"th_TH","fr":"fr_FR","ja":"ja_JP","de":"de_DE","cs":"cs_CZ","el":"el_GR","pl":"pl_PL","ro":"ro_RO","hu":"hu_HU","es":"es_ES","it":"it_IT","ko":"ko_KR","pt":"pt_BR","ru":"ru_RU","tr":"tr_TR","ms":"ms_MY","id":"id_ID"},"RANKS":{"CHALLENGER":{"name":"Challenger","image_url":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/medals\/challenger.png","image_rank":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/rank\/challenger.png"},"GRANDMASTER":{"name":"Grandmaster","image_url":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/medals\/grandmaster.png","image_rank":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/rank\/grandmaster.png"},"MASTER":{"name":"Master","image_url":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/medals\/master.png","image_rank":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/rank\/master.png"},"DIAMOND":{"name":"Diamond","image_url":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/medals\/diamond.png","image_rank":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/rank\/diamond.png"},"EMERALD":{"name":"Emerald","image_url":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/medals\/emerald.png","image_rank":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/rank\/emerald.png"},"PLATINUM":{"name":"Platinum","image_url":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/medals\/platinum.png","image_rank":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/rank\/platinum.png"},"GOLD":{"name":"Gold","image_url":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/medals\/gold.png","image_rank":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/rank\/gold.png"},"SILVER":{"name":"Silver","image_url":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/medals\/silver.png","image_rank":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/rank\/silver.png"},"BRONZE":{"name":"Bronze","image_url":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/medals\/bronze.png","image_rank":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/rank\/bronze.png"},"IRON":{"name":"Iron","image_url":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/medals\/iron.png","image_rank":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/rank\/iron.png"}},"MODES":{"ranked":"Ranked Solo","flex":"Ranked Flex","aram":"ARAM","urf":"URF"},"AI_SCORE":{"VICTOR":{"title":"Victor","desc":"Contributed significantly in the early and mid-game, securing the win."},"STRUGGLE":{"title":"Struggle","desc":"Faced challenges and struggled to perform as desired."},"LATE_BLOOMER":{"title":"Late bloomer","desc":"Demonstrated increasingly better performance over time, leading to a victory."},"DOWNFALL":{"title":"Downfall","desc":"Started off well, but performance weakened over time."},"UNLUCKY":{"title":"Unlucky","desc":"Displayed good performance but was unlucky."},"LEADER":{"title":"Leader","desc":"Made the perfect decisions and strategies, leading the team to victory."},"AVERAGE":{"title":"Average","desc":"Played along with the game flow."},"RESILIENT":{"title":"Resilient","desc":"Demonstrated strength and perseverance in overcoming difficult situations."},"ROLLERCOASTER":{"title":"Rollercoaster","desc":"Performance fluctuated like a rollercoaster."},"UNYIELDING":{"title":"Unyielding","desc":"Displayed unyielding determination and never gave up."}},"THEME_URL":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss","main_url":"https:\/\/lmssplus.gg\/en\/"}' language="en" current_region="EUW" hl="en_US" patch="14.23" id="app__champions_stats">

Keystones

Precision Press the Attack Resolve
61.54% 8 Matches
37.50% Win rate
Precision Fleet Footwork Resolve
23.08% 3 Matches
0.00% Win rate
Precision Press the Attack Inspiration
7.69% 1 Matches
100.00% Win rate
Sorcery Phase Rush Resolve
7.69% 1 Matches
100.00% Win rate

Urgot runes

50.00% WR (2 Matches)
Precision Precision
Press the Attack Lethal Tempo Fleet Footwork Conqueror
Absorb Life Triumph Presence of Mind
Legend: Alacrity Legend: Haste Legend: Bloodline
Coup de Grace Cut Down Last Stand
Resolve Resolve
Grasp of the Undying Aftershock Guardian
Demolish Font of Life Shield Bash
Conditioning Second Wind Bone Plating
Overgrowth Revitalize Unflinching
DEFENSE FLEX FLEX OFFENSE OFFENSE OFFENSE FLEX DEFENSE DEFENSE
0.00% WR (2 Matches)
Precision Precision
Press the Attack Lethal Tempo Fleet Footwork Conqueror
Absorb Life Triumph Presence of Mind
Legend: Alacrity Legend: Haste Legend: Bloodline
Coup de Grace Cut Down Last Stand
Resolve Resolve
Grasp of the Undying Aftershock Guardian
Demolish Font of Life Shield Bash
Conditioning Second Wind Bone Plating
Overgrowth Revitalize Unflinching
DEFENSE FLEX FLEX OFFENSE OFFENSE OFFENSE FLEX DEFENSE DEFENSE
100.00% WR (1 Matches)
Precision Precision
Press the Attack Lethal Tempo Fleet Footwork Conqueror
Absorb Life Triumph Presence of Mind
Legend: Alacrity Legend: Haste Legend: Bloodline
Coup de Grace Cut Down Last Stand
Resolve Resolve
Grasp of the Undying Aftershock Guardian
Demolish Font of Life Shield Bash
Conditioning Second Wind Bone Plating
Overgrowth Revitalize Unflinching
DEFENSE FLEX FLEX OFFENSE OFFENSE OFFENSE FLEX DEFENSE DEFENSE
0.00% WR (1 Matches)
Precision Precision
Press the Attack Lethal Tempo Fleet Footwork Conqueror
Absorb Life Triumph Presence of Mind
Legend: Alacrity Legend: Haste Legend: Bloodline
Coup de Grace Cut Down Last Stand
Resolve Resolve
Grasp of the Undying Aftershock Guardian
Demolish Font of Life Shield Bash
Conditioning Second Wind Bone Plating
Overgrowth Revitalize Unflinching
DEFENSE FLEX FLEX OFFENSE OFFENSE OFFENSE FLEX DEFENSE DEFENSE
0.00% WR (1 Matches)
Precision Precision
Press the Attack Lethal Tempo Fleet Footwork Conqueror
Absorb Life Triumph Presence of Mind
Legend: Alacrity Legend: Haste Legend: Bloodline
Coup de Grace Cut Down Last Stand
Resolve Resolve
Grasp of the Undying Aftershock Guardian
Demolish Font of Life Shield Bash
Conditioning Second Wind Bone Plating
Overgrowth Revitalize Unflinching
DEFENSE FLEX FLEX OFFENSE OFFENSE OFFENSE FLEX DEFENSE DEFENSE
0.00% WR (2 Matches)
Precision Precision
Press the Attack Lethal Tempo Fleet Footwork Conqueror
Absorb Life Triumph Presence of Mind
Legend: Alacrity Legend: Haste Legend: Bloodline
Coup de Grace Cut Down Last Stand
Resolve Resolve
Grasp of the Undying Aftershock Guardian
Demolish Font of Life Shield Bash
Conditioning Second Wind Bone Plating
Overgrowth Revitalize Unflinching
DEFENSE FLEX FLEX OFFENSE OFFENSE OFFENSE FLEX DEFENSE DEFENSE
0.00% WR (1 Matches)
Precision Precision
Press the Attack Lethal Tempo Fleet Footwork Conqueror
Absorb Life Triumph Presence of Mind
Legend: Alacrity Legend: Haste Legend: Bloodline
Coup de Grace Cut Down Last Stand
Resolve Resolve
Grasp of the Undying Aftershock Guardian
Demolish Font of Life Shield Bash
Conditioning Second Wind Bone Plating
Overgrowth Revitalize Unflinching
DEFENSE FLEX FLEX OFFENSE OFFENSE OFFENSE FLEX DEFENSE DEFENSE
100.00% WR (1 Matches)
Precision Precision
Press the Attack Lethal Tempo Fleet Footwork Conqueror
Absorb Life Triumph Presence of Mind
Legend: Alacrity Legend: Haste Legend: Bloodline
Coup de Grace Cut Down Last Stand
Inspiration Inspiration
Glacial Augment Unsealed Spellbook First Strike
Hextech Flashtraption Magical Footwear Cash Back
Triple Tonic Time Warp Tonic Biscuit Delivery
Cosmic Insight Approach Velocity Jack Of All Trades
DEFENSE FLEX FLEX OFFENSE OFFENSE OFFENSE FLEX DEFENSE DEFENSE
100.00% WR (1 Matches)
Sorcery Sorcery
Summon Aery Arcane Comet Phase Rush
Nullifying Orb Manaflow Band Nimbus Cloak
Transcendence Celerity Absolute Focus
Scorch Waterwalking Gathering Storm
Resolve Resolve
Grasp of the Undying Aftershock Guardian
Demolish Font of Life Shield Bash
Conditioning Second Wind Bone Plating
Overgrowth Revitalize Unflinching
DEFENSE FLEX FLEX OFFENSE OFFENSE OFFENSE FLEX DEFENSE DEFENSE