Seraphine Patch History
Explore the complete patch history of Seraphine in LoL, including updates, changes, and adjustments over time.
Seraphine
the Starry-Eyed Songstress
Q
W
E
R
Patch 14.22 nerf
2024-11-05
Q
High Note
- Damage 60/85/110/135/160 (+60% AP) ⇒ Damage 60/85/110/135/160 (+50% AP)
Patch 14.17 nerf
2024-08-27
W
Surround Sound
- Cooldown 22/21/20/19/18 ⇒ Cooldown 22
- Shield 60/85/110/135/160 (+20% AP) ⇒ Shield 60/80/100/120/140 (+20% AP)
Patch 14.9
2024-04-30
Q
High Note
- Damage 60/85/110/135/160 (+50% AP) ⇒ Damage 60/85/110/135/160 (+60% AP)
Patch 14.5 Adj
2024-03-05
Basic Stats
- Base AD 55 ⇒ Base AD 50
- Mana Growth 50 ⇒ Mana Growth 25
- Mana Regeneration 0.4 ⇒ Mana Regeneration 0.95
- Movement speed 325 ⇒ Movement speed 330
E
Beat Drop
- Cooldown 10 ⇒ Cooldown 11/10.5/10/9.5/9 seconds
- Damage 60/95/130/165/200 (+35% AP) ⇒ Damage 70/100/130/160/190 (+50% AP)
- Mana Cost 60/65/70/75/80 ⇒ Mana Cost 60 at all ranks
- Minion Damage 100% ⇒ Minion Damage 70%
- Slow Duration 1.25 ⇒ Slow Duration 1.1/1.2/1.3/1.4/1.5 seconds
P
Stage Presence
- Damage 5/10/18/30 (+5% AP) (levels 1/6/11/16) ⇒ Damage 4-25 (based on level, linear) (+4% AP)
Q
High Note
- Cooldown 10/8.75/7.5/6.25/5 ⇒ Cooldown 8/7.5/7/6.5/6 seconds
- Damage 55/80/105/130/155 (+50% AP) ⇒ Damage 60/85/110/135/160 (+50% AP)
- Mana Cost 65/70/75/80/85 ⇒ Mana Cost 60/70/80/90/100
- Maximum Damage Amp based on Missing Health 50% ⇒ Maximum Damage Amp based on Missing Health 60%
- Missile Speed 1200 ⇒ Missile Speed 1300
R
Encore
- Cooldown 160/130/100 ⇒ Cooldown 160/140/120 seconds
- Damage 150/200/250 (+60% AP) ⇒ Damage 150/200/250 (+40% AP)
W
Surround Sound
- Cooldown 28/25/22/19/16 ⇒ Cooldown 22/21/20/19/18 seconds
- Mana Cost 80/85/90/95/100 ⇒ Mana Cost 70/75/80/85/90
- Seraphine Bonus Movement Speed 20% (+4% AP) ⇒ Seraphine Bonus Movement Speed 20% (+2% AP)
- Shield 50/75/100/125/150 (+20% AP) ⇒ Shield 60/85/110/135/160 (+20% AP)
Patch 13.22 Adj
2023-11-07
Q
High Note
- Cooldown 9/8/7/6/5 ⇒ Cooldown 10/8.75/7.5/6.25/5
W
Surround Sound
- Shield 50/75/100/125/150 (+25% AP) ⇒ Shield 50/75/100/125/150 (+20% AP)
Patch 13.21 Adj
2023-10-24
Basic Stats
- Attack Speed Growth 1% ⇒ Attack Speed Growth 2%
- Base Armor 19 ⇒ Base Armor 26
- Base Mana 440 ⇒ Base Mana 360
- Base Mana Regeneration 8 ⇒ Base Mana Regeneration 11.5
- Health Growth 104 ⇒ Health Growth 90
- Mana Growth 40 ⇒ Mana Growth 50
- Mana Regeneration Growth 1 ⇒ Mana Regeneration Growth 0.4
E
Beat Drop
- Magic Damage 60/80/100/120/140 (+35% AP) ⇒ Magic Damage 60/95/130/165/200 (+35% AP)
- Mana Cost 60/70/80/90/100 ⇒ Mana Cost 60/65/70/75/80
Q
High Note
- Cooldown 10/8.75/7.5/6.25/5 seconds ⇒ Cooldown 9/8/7/6/5 seconds
- Damage 55/70/85/100/115 (+45/50/55/60/65% AP) ⇒ Damage 55/80/105/130/155 (+50% AP)
W
Surround Sound
- Cooldown 28/26/24/22/20 ⇒ Cooldown 28/25/22/19/16
- Mana Cost 50/60/70/80/90 ⇒ Mana Cost 80/85/90/95/100
- Missing Health Heal 5/5.5/6/6.5/7% (+0.4% per 100 AP) ⇒ Missing Health Heal 3/3.5/4/4.5/5%
- Shield 50/70/90/110/130 (+25% AP) ⇒ Shield 50/75/100/125/150 (+25% AP)
Patch 12.14 nerf
2022-07-26
W
Surround Sound
- Heal per ally 5/5.5/6/6.5/7% (+0.6% per 100 AP) missing health ⇒ Heal per ally 5/5.5/6/6.5/7% (+0.4% per 100 AP) missing health
- Shield 50/70/90/110/130 (+35% AP) ⇒ Shield 50/70/90/110/130 (+25% AP)
Patch 12.12 Hotfix
2022-06-22
E
Beat Drop
- Cc duration 1.5 ⇒ Cc duration 1.25 seconds
P
Stage Presence
- Ap ratio per note 6/7/8/9% (levels 1/6/11/16) ⇒ Ap ratio per note 7% at all levels
Patch 12.12 buff
2022-06-22
E
Beat Drop
- Cooldown 11/10.5/10/9.5/9 seconds ⇒ Cooldown 10 seconds
- Slow/stun duration 1 second ⇒ Slow/stun duration 1.5 seconds
Patch 12.5 Adj
2022-03-01
E
Beat Drop
- Cooldown 13/12/11/10/9 seconds ⇒ Cooldown 11/10.5/10/9.5/9 seconds
W
Surround Sound
- Ally shields 50-150 (levels 1-18) (+30% AP) ⇒ Ally shields 60/80/100/120/140 (+40% AP) (Note: Allies now receive the same shield amount as Seraphine)
- Cooldown 26/25/24/23/22 seconds ⇒ Cooldown 28/26/24/22/20 seconds
- Healing (if already shielded) 5% (+1.125% per 100 AP) of missing health per ally in range ⇒ Healing (if already shielded) 5/5.5/6/6.5/7% (+0.75% per 100 AP) of missing health per ally in range
- Mana cost 50/70/90/110/130 ⇒ Mana cost 50/60/70/80/90
- Shield 75-225 (levels 1-18) (+45% AP) ⇒ Shield 60/80/100/120/140 (+40% AP)
Patch 11.19
2021-09-21
R
Encore
- Cooldown 180/150/120 seconds ⇒ Cooldown 160/130/100 seconds
Patch 11.14
2021-07-07
Q
High Note
- Damage ratio 40/45/50/55/60% AP ⇒ Damage ratio 45/50/55/60/65% AP
Patch 11.11
2021-05-25
W
Surround Sound
- Base ally shield 50-100 (level 1-18) ⇒ Base ally shield 50-150 (level 1-18)
- Base self shield 75-150 (level 1-18) ⇒ Base self shield 75-225 (level 1-18)
Patch 11.5
2021-03-02
P
Stage Presence
- Backup vocals… back up ⇒ Backup vocals… back up Notes from allies now only deal 25% damage of Seraphine’s Note damage to all targets, including minions
- Note damage 4-16 (levels 1-18) ⇒ Note damage 4/8/14/24 (levels 1/6/11/16)
- Subsequent note damage decay ⇒ Subsequent note damage decay Seraphine's Notes no longer decay in damage to non-minions
R
Encore
- Cooldown 160/140/120 seconds ⇒ Cooldown 180/150/120 seconds
Patch 11.3
2021-02-02
P
Stage Presence
- Base note damage 5-20 (levels 1-18) ⇒ Base note damage 4-16 (levels 1-18)
W
Surround Sound
- Ally shield 60-120 (levels 1-18) ⇒ Ally shield 50-100 (levels 1-18)
- Self shield 90-180 (levels 1-18) ⇒ Self shield 75-150 (levels 1-18)
Patch 10.25
2020-12-08
Basic Stats
- Health growth 80 ⇒ Health growth 90
W
Surround Sound
- Beat of my own drum ⇒ Beat of my own drum Seraphine's personal shield is now increased by 50% (shield value is now 90-180 (based on level) (+45% AP))
Patch 10.23
2020-11-10
Basic Stats
- Base mana regen 10 ⇒ Base mana regen 8
E
Beat Drop
- Base damage 60/85/110/135/160 ⇒ Base damage 60/80/100/120/140
- Damage to minions 60/70/80/90/100% ⇒ Damage to minions 100%
P
Stage Presence
- Note ratio 7.5% AP ⇒ Note ratio 6/7/8/9% AP (levels 1/6/11/16)
Q
High Note
- Damage 55/65/75/85/95 (+55% AP) ⇒ Damage 55/70/85/100/115 (+40/45/50/55/60% AP)