Rell Patch History
Explore the complete patch history of Rell in LoL, including updates, changes, and adjustments over time.
Rell
the Iron Maiden
Q
W
E
R
Patch 14.23 Adj
2024-11-19
E
Full Tilt
- [D] ⇒ [D] Movement Speed no longer ramps up from 75% effectiveness over 2 seconds
- Cooldown 15 ⇒ Cooldown 14/13/12/11/10 seconds (based on ability rank)
- Damage 25/35/45/55/65 (+50% AP) (+3% of target's maximum health) ⇒ Damage 5/5.5/6/6.5/7% of the target's maximum health (+3% per 100 AP)
- Damage Cap 150 ⇒ Damage Cap 150-300 (based on levels 1-18)
- Initial Movement Speed Running Away 9/9.75/10.5/11.25/12% ⇒ Initial Movement Speed Running Away 10%
- Initial Movement Speed Towards Enemies 18/19.5/21/22.5/24% ⇒ Initial Movement Speed Towards Enemies 25%
- Maximum Movement Speed Running Away 12/13/14/15/16% ⇒ Maximum Movement Speed Running Away 10%
- Maximum Movement Speed Toward Enemies 24/26/28/30/32% ⇒ Maximum Movement Speed Toward Enemies 25%
P
Break the Mold
- [] ⇒ [] Now deals 5% total Armor/MR magic damage on-hit
- Minimum Resists Stolen 0.8-2 ⇒ Minimum Resists Stolen 1-2
Q
Shattering Strike
- Stun Duration 0.75 ⇒ Stun Duration 0.65 seconds
W
Ferromancy: Crash Down
- [] ⇒ [] Now stuns enemies for 0.8 seconds
- [D] ⇒ [D] Dismounted 10% slow has been removed
- Cooldown 11 ⇒ Cooldown 10 seconds
- Dismounted Armor / MR 12% ⇒ Dismounted Armor / MR 15%
- Dismounted Attack Speed 30% ⇒ Dismounted Attack Speed 20%
- Knock-Up Duration 1 ⇒ Knock-Up Duration 0.4 seconds
W
Ferromancy: Crash Down
- Cooldown 11 ⇒ Cooldown 10 seconds
- Mounted Movement Speed 335-380 out of combat, 332.5-355 in combat (levels 1-13) ⇒ Mounted Movement Speed 330/335/340/345/350/355 (based on ability rank)
- Stun Duration 1 ⇒ Stun Duration 0.6 seconds
Basic Stats
- Armor / Armor Growth 36 + 4.2 ⇒ Armor / Armor Growth 30 + 4.3
- Attack Speed Animation Scaling 40% ⇒ Attack Speed Animation Scaling 100% (note
- Attack Speed Growth 1.5% ⇒ Attack Speed Growth 2%
- Attack Windup 0.336-0.312 (based on level) ⇒ Attack Windup 0.3
- Mana / Mana Growth 350 + 45 ⇒ Mana / Mana Growth 320 + 40
- Mana Regeneration and Growth 6 + 0.35 ⇒ Mana Regeneration and Growth 7 + 0.7
- Movement Speed 330 ⇒ Movement Speed 315
- MR / MR Growth 30 + 2.05 ⇒ MR / MR Growth 28 + 1.8
Patch 14.18 nerf
2024-09-10
E
Full Tilt
- Maximum Bonus Movement Speed 12/14/16/18/20% ⇒ Maximum Bonus Movement Speed 12/13/14/15/16%
- Maximum Bonus Movement Speed Toward Enemies or Ta 24/28/32/36/40% ⇒ Maximum Bonus Movement Speed Toward Enemies or Ta 24/26/28/30/32%
Patch 14.7 nerf
2024-04-02
Basic Stats
- Magic Resist Growth 1.85 ⇒ Magic Resist Growth 2.05
Patch 13.18 nerf
2023-09-12
E
Full Tilt
- Bonus Movement Speed (Away from Enemies) 15/17.5/20/22.5/25% ⇒ Bonus Movement Speed (Away from Enemies) 12/14/16/18/20%
- Bonus Movement Speed (Towards Enemies) 30/35/40/45/50% ⇒ Bonus Movement Speed (Towards Enemies) 24/28/32/36/40%
Patch 13.15
2023-08-01
Q
Shattering Strike
- Q Flash Interaction Q maintains the original target location after flashing ⇒ Q Flash Interaction Q maintains the absolute direction after flashing. (Note
Patch 13.14 nerf
2023-07-18
Basic Stats
- Base Armor 39 ⇒ Base Armor 36
P
Break the Mold
- Armor and Magic Resist Steal 3% ⇒ Armor and Magic Resist Steal 2%
- Maximum Armor and Magic Resist Steal 15% ⇒ Maximum Armor and Magic Resist Steal 10%
- Minimum Armor and Magic Resist Steal 1.25-3 (based on champion level) ⇒ Minimum Armor and Magic Resist Steal 0.8-2 (based on champion level)
Patch 13.13 nerf
2023-06-27
Basic Stats
- Base Magic Resistance 32 ⇒ Base Magic Resistance 30
- Health Regeneration Growth 1.7 ⇒ Health Regeneration Growth 1.5
- Magic Resistance Growth 2.05 ⇒ Magic Resistance Growth 1.85
E
Full Tilt
- Bonus Damage to Monsters 100/145/190/235/280 ⇒ Bonus Damage to Monsters 120/165/210/255/300
Q
Shattering Strike
- Bonus Damage to Monsters 150/220/290/360/430 ⇒ Bonus Damage to Monsters 170/245/320/395/470 (Note
W
Ferromancy: Crash Down
- Crash Down Shield 35/60/85/110/135 (+12% of maximum HP) ⇒ Crash Down Shield 15/40/65/90/110 (+12% of maximum HP)
- Dismounted Attack Speed 15/20/25/30/35% ⇒ Dismounted Attack Speed 30%
Patch 13.12 nerf
2023-06-13
Basic Stats
- Default Adaptive Force Stat Attack Damage ⇒ Default Adaptive Force Stat Ability Power
E
Full Tilt
- Jungle Monster Damage 250% of base damage ⇒ Jungle Monster Damage 100/145/190/235/280 bonus damage to monsters
- Magic Damage 35/50/65/80/95 (+50% AP) (+4% of target maximum health) ⇒ Magic Damage 25/35/45/55/65 (+50% AP) (+3% of target maximum health)
Q
Shattering Strike
- Cast Time 0.5 seconds ⇒ Cast Time 0.4 seconds
- Jungle Monster Damage 300% of base damage ⇒ Jungle Monster Damage 150/220/290/360/430 bonus damage to monsters
- Magic Damage 70/110/150/190/230 (+60%AP) ⇒ Magic Damage 60/100/140/180/220 (+60% AP)
W
Ferromancy: Crash Down
- Jungle Monster Damage 300% of base damage ⇒ Jungle Monster Damage 125/150/175/200/225 bonus damage to monsters
- Magic Damage 70/100/130/160/190 (+60%AP) ⇒ Magic Damage 60/90/120/150/180 (+60% AP)
W
Ferromancy: Crash Down
- Jungle Monster Damage 300% of base damage ⇒ Jungle Monster Damage 55/110/165/220/275 bonus damage to monsters
Patch 13.11 Hotfix
2023-05-31
Basic Stats
- Armor Growth 3 ⇒ Armor Growth 4.2
- Base Armor 32 ⇒ Base Armor 39
- Health Regeneration 1.4 ⇒ Health Regeneration 1.7
- Health Regeneration Growth 0.11 ⇒ Health Regeneration Growth 0.17
- Magic Resistance Growth 1 ⇒ Magic Resistance Growth 2.05
Basic Stats
- Armor Growth 4.2 ⇒ Armor Growth 3
- Attack Speed 0.55 ⇒ Attack Speed 0.625
- Attack Speed Growth 0.02 ⇒ Attack Speed Growth 0.015
- Magic Resist Growth 2.05 ⇒ Magic Resist Growth 1
- Movement Speed 335 ⇒ Movement Speed 330
E
Full Tilt
- Damage 25/35/45/55/65 (+2/2.5/3/3.5/4% Maximum Health) (+30% AP) ⇒ Damage 35/50/65/80/95 (+4% Maximum Health) (+50% AP)
- Movement Speed Ramps up from 50% of total speed to 100% over the first 2 seconds ⇒ Movement Speed Ramps up from 75% of total speed to 100% over the first 2 seconds
P
Break the Mold
- Armor and Magic Resist Shred 10% ⇒ Armor and Magic Resist Shred 2.5%
- Minimum Armor and Magic Resist Steal 5-12 (based on level) ⇒ Minimum Armor and Magic Resist Steal 1.25-2.5 (based on level)
- Passive Duration 4 seconds ⇒ Passive Duration 5 seconds
P
Break the Mold
- Armor and Magic Resist Steal 2.5% ⇒ Armor and Magic Resist Steal 3%
Q
Shattering Strike
- Base Damage 60/95/130/165/200 (+50% AP) ⇒ Base Damage 70/110/150/190/230 (+60% AP)
- Damage to Jungle Camps 250% ⇒ Damage to Jungle Camps 300%
Q
Shattering Strike
- Cast Time 0.35 seconds ⇒ Cast Time 0.5 seconds
- Cooldown 9/8/7/6/5 seconds ⇒ Cooldown 11/10.5/10/9.5/9 seconds
- Magic Damage 70/115/160/205/250 (+50% AP) ⇒ Magic Damage 60/95/130/165/200 (+50% AP)
- Range 685 units in front of Rell, 150 behind Rell ⇒ Range 520 in front of Rell, 220 behind Rell
W
Ferromancy: Crash Down
- AoE Radius Form 200 ⇒ AoE Radius Form 180
- Dismounted Bonus Armor and Magic Resist 10% ⇒ Dismounted Bonus Armor and Magic Resist 12%
- Dismounted Movement Speed Reduced to 280 flat ⇒ Dismounted Movement Speed Reduced by 15% (Note
- Jump Range 500 ⇒ Jump Range 400
- Knock Up Duration 1 second ⇒ Knock Up Duration 0.75 seconds
- Magic Damage 70/105/140/175/210 (+60%AP) ⇒ Magic Damage 70/100/130/160/190 (+60%AP)
- Maximum Slide Distance 375 ⇒ Maximum Slide Distance 320
- Shield Value 35/60/85/110/135 (+12% maximum health) ⇒ Shield Value 30/55/80/105/130 (+10% maximum health)
- Slidespeed 85% of jump speed ⇒ Slidespeed 100% of jump speed
W
Ferromancy: Crash Down
- Damage to Jungle Camps 250% ⇒ Damage to Jungle Camps 300%
- Knock Up Duration 0.75 seconds ⇒ Knock Up Duration 1 second
- Self Slow 15% ⇒ Self Slow 10%
- Shield 30/55/80/105/130 (+10% maximum health) ⇒ Shield 35/60/85/110/135 (+12% maximum health)
W
Ferromancy: Crash Down
- Initial Movement Speed Bonus 25/30/45/40/45% for 3.5 seconds ⇒ Initial Movement Speed Bonus 30% that rapidly decays over 1 second
Patch 12.17 buff
2022-09-07
E
Full Tilt
- Cooldown 18/16.25/14.5/12.75/11 seconds ⇒ Cooldown 13 seconds
W
Ferromancy: Crash Down
- Move speed while dismounted 250 ⇒ Move speed while dismounted 280
Patch 12.10 Adj
2022-05-24
Q
Shattering Strike
- HEAL PER CHAMPION HIT 10/15/20/25/30 (+5% missing health) ⇒ HEAL PER CHAMPION HIT 10/15/20/25/30 (+4% missing health)
W
Ferromancy: Crash Down
- (CRASH DOWN) - SHIELD 40/70/100/130/160 (+13% maximum health) ⇒ (CRASH DOWN) - SHIELD 35/60/85/110/135 (+12% maximum health)
Patch 11.15
2021-07-21
W
Ferromancy: Crash Down
- Cooldown 13 seconds ⇒ Cooldown 11 seconds
Patch 11.7
2021-03-30
E
Full Tilt
- Stun duration 0.75 seconds ⇒ Stun duration 0.5 seconds
Patch 11.5
2021-03-02
Basic Stats
- Armor 35 ⇒ Armor 32
W
Ferromancy: Crash Down
- Cooldown 11 seconds ⇒ Cooldown 13 seconds
W
Ferromancy: Crash Down
- Cooldown 11 seconds ⇒ Cooldown 13 seconds
Patch 11.3
2021-02-02
E
Full Tilt
- Cast (far)away ⇒ Cast (far)away When cast from very long ranges, Rell should now properly path towards the target until in range to cast her E
- Cooldown bugfix ⇒ Cooldown bugfix Fixed a bug where Rell's E - Attract and Repel cooldown was scaling non-linearly
- Unbind cooldown 3 seconds ⇒ Unbind cooldown 1 second
R
Magnet Storm
- Damage ratio 70% AP ⇒ Damage ratio 110% AP
W
Ferromancy: Crash Down
- Damage ratio 40% AP ⇒ Damage ratio 60% AP
W
Ferromancy: Crash Down
- Damage ratio 30% AP ⇒ Damage ratio 40% AP