Rell
Rell the Iron Maiden
Break the Mold Shattering Strike Q Ferromancy: Crash Down W Full Tilt E Magnet Storm R
C Win rate 51.82% Pick rate 2.27% Ban rate 1.31% KDA 2.74

Patch 14.23 Adj

2024-11-19
Full Tilt E
Full Tilt
  • [D] [D] Movement Speed no longer ramps up from 75% effectiveness over 2 seconds
  • Cooldown 15 Cooldown 14/13/12/11/10 seconds (based on ability rank)
  • Damage 25/35/45/55/65 (+50% AP) (+3% of target's maximum health) Damage 5/5.5/6/6.5/7% of the target's maximum health (+3% per 100 AP)
  • Damage Cap 150 Damage Cap 150-300 (based on levels 1-18)
  • Initial Movement Speed Running Away 9/9.75/10.5/11.25/12% Initial Movement Speed Running Away 10%
  • Initial Movement Speed Towards Enemies 18/19.5/21/22.5/24% Initial Movement Speed Towards Enemies 25%
  • Maximum Movement Speed Running Away 12/13/14/15/16% Maximum Movement Speed Running Away 10%
  • Maximum Movement Speed Toward Enemies 24/26/28/30/32% Maximum Movement Speed Toward Enemies 25%
Break the Mold P
Break the Mold
  • [] [] Now deals 5% total Armor/MR magic damage on-hit
  • Minimum Resists Stolen 0.8-2 Minimum Resists Stolen 1-2
Shattering Strike Q
Shattering Strike
  • Stun Duration 0.75 Stun Duration 0.65 seconds
Ferromancy: Crash Down W
Ferromancy: Crash Down
  • [] [] Now stuns enemies for 0.8 seconds
  • [D] [D] Dismounted 10% slow has been removed
  • Cooldown 11 Cooldown 10 seconds
  • Dismounted Armor / MR 12% Dismounted Armor / MR 15%
  • Dismounted Attack Speed 30% Dismounted Attack Speed 20%
  • Knock-Up Duration 1 Knock-Up Duration 0.4 seconds
Ferromancy: Crash Down W
Ferromancy: Crash Down
  • Cooldown 11 Cooldown 10 seconds
  • Mounted Movement Speed 335-380 out of combat, 332.5-355 in combat (levels 1-13) Mounted Movement Speed 330/335/340/345/350/355 (based on ability rank)
  • Stun Duration 1 Stun Duration 0.6 seconds
Basic Stats
  • Armor / Armor Growth 36 + 4.2 Armor / Armor Growth 30 + 4.3
  • Attack Speed Animation Scaling 40% Attack Speed Animation Scaling 100% (note
  • Attack Speed Growth 1.5% Attack Speed Growth 2%
  • Attack Windup 0.336-0.312 (based on level) Attack Windup 0.3
  • Mana / Mana Growth 350 + 45 Mana / Mana Growth 320 + 40
  • Mana Regeneration and Growth 6 + 0.35 Mana Regeneration and Growth 7 + 0.7
  • Movement Speed 330 Movement Speed 315
  • MR / MR Growth 30 + 2.05 MR / MR Growth 28 + 1.8

Patch 14.18 nerf

2024-09-10
Full Tilt E
Full Tilt
  • Maximum Bonus Movement Speed 12/14/16/18/20% Maximum Bonus Movement Speed 12/13/14/15/16%
  • Maximum Bonus Movement Speed Toward Enemies or Ta 24/28/32/36/40% Maximum Bonus Movement Speed Toward Enemies or Ta 24/26/28/30/32%

Patch 14.7 nerf

2024-04-02
Basic Stats
  • Magic Resist Growth 1.85 Magic Resist Growth 2.05

Patch 13.18 nerf

2023-09-12
Full Tilt E
Full Tilt
  • Bonus Movement Speed (Away from Enemies) 15/17.5/20/22.5/25% Bonus Movement Speed (Away from Enemies) 12/14/16/18/20%
  • Bonus Movement Speed (Towards Enemies) 30/35/40/45/50% Bonus Movement Speed (Towards Enemies) 24/28/32/36/40%

Patch 13.15

2023-08-01
Shattering Strike Q
Shattering Strike
  • Q Flash Interaction Q maintains the original target location after flashing Q Flash Interaction Q maintains the absolute direction after flashing. (Note

Patch 13.14 nerf

2023-07-18
Basic Stats
  • Base Armor 39 Base Armor 36
Break the Mold P
Break the Mold
  • Armor and Magic Resist Steal 3% Armor and Magic Resist Steal 2%
  • Maximum Armor and Magic Resist Steal 15% Maximum Armor and Magic Resist Steal 10%
  • Minimum Armor and Magic Resist Steal 1.25-3 (based on champion level) Minimum Armor and Magic Resist Steal 0.8-2 (based on champion level)

Patch 13.13 nerf

2023-06-27
Basic Stats
  • Base Magic Resistance 32 Base Magic Resistance 30
  • Health Regeneration Growth 1.7 Health Regeneration Growth 1.5
  • Magic Resistance Growth 2.05 Magic Resistance Growth 1.85
Full Tilt E
Full Tilt
  • Bonus Damage to Monsters 100/145/190/235/280 Bonus Damage to Monsters 120/165/210/255/300
Shattering Strike Q
Shattering Strike
  • Bonus Damage to Monsters 150/220/290/360/430 Bonus Damage to Monsters 170/245/320/395/470 (Note
Ferromancy: Crash Down W
Ferromancy: Crash Down
  • Crash Down Shield 35/60/85/110/135 (+12% of maximum HP) Crash Down Shield 15/40/65/90/110 (+12% of maximum HP)
  • Dismounted Attack Speed 15/20/25/30/35% Dismounted Attack Speed 30%

Patch 13.12 nerf

2023-06-13
Basic Stats
  • Default Adaptive Force Stat Attack Damage Default Adaptive Force Stat Ability Power
Full Tilt E
Full Tilt
  • Jungle Monster Damage 250% of base damage Jungle Monster Damage 100/145/190/235/280 bonus damage to monsters
  • Magic Damage 35/50/65/80/95 (+50% AP) (+4% of target maximum health) Magic Damage 25/35/45/55/65 (+50% AP) (+3% of target maximum health)
Shattering Strike Q
Shattering Strike
  • Cast Time 0.5 seconds Cast Time 0.4 seconds
  • Jungle Monster Damage 300% of base damage Jungle Monster Damage 150/220/290/360/430 bonus damage to monsters
  • Magic Damage 70/110/150/190/230 (+60%AP) Magic Damage 60/100/140/180/220 (+60% AP)
Ferromancy: Crash Down W
Ferromancy: Crash Down
  • Jungle Monster Damage 300% of base damage Jungle Monster Damage 125/150/175/200/225 bonus damage to monsters
  • Magic Damage 70/100/130/160/190 (+60%AP) Magic Damage 60/90/120/150/180 (+60% AP)
Ferromancy: Crash Down W
Ferromancy: Crash Down
  • Jungle Monster Damage 300% of base damage Jungle Monster Damage 55/110/165/220/275 bonus damage to monsters

Patch 13.11 Hotfix

2023-05-31
Basic Stats
  • Armor Growth 3 Armor Growth 4.2
  • Base Armor 32 Base Armor 39
  • Health Regeneration 1.4 Health Regeneration 1.7
  • Health Regeneration Growth 0.11 Health Regeneration Growth 0.17
  • Magic Resistance Growth 1 Magic Resistance Growth 2.05
Basic Stats
  • Armor Growth 4.2 Armor Growth 3
  • Attack Speed 0.55 Attack Speed 0.625
  • Attack Speed Growth 0.02 Attack Speed Growth 0.015
  • Magic Resist Growth 2.05 Magic Resist Growth 1
  • Movement Speed 335 Movement Speed 330
Full Tilt E
Full Tilt
  • Damage 25/35/45/55/65 (+2/2.5/3/3.5/4% Maximum Health) (+30% AP) Damage 35/50/65/80/95 (+4% Maximum Health) (+50% AP)
  • Movement Speed Ramps up from 50% of total speed to 100% over the first 2 seconds Movement Speed Ramps up from 75% of total speed to 100% over the first 2 seconds
Break the Mold P
Break the Mold
  • Armor and Magic Resist Shred 10% Armor and Magic Resist Shred 2.5%
  • Minimum Armor and Magic Resist Steal 5-12 (based on level) Minimum Armor and Magic Resist Steal 1.25-2.5 (based on level)
  • Passive Duration 4 seconds Passive Duration 5 seconds
Break the Mold P
Break the Mold
  • Armor and Magic Resist Steal 2.5% Armor and Magic Resist Steal 3%
Shattering Strike Q
Shattering Strike
  • Base Damage 60/95/130/165/200 (+50% AP) Base Damage 70/110/150/190/230 (+60% AP)
  • Damage to Jungle Camps 250% Damage to Jungle Camps 300%
Shattering Strike Q
Shattering Strike
  • Cast Time 0.35 seconds Cast Time 0.5 seconds
  • Cooldown 9/8/7/6/5 seconds Cooldown 11/10.5/10/9.5/9 seconds
  • Magic Damage 70/115/160/205/250 (+50% AP) Magic Damage 60/95/130/165/200 (+50% AP)
  • Range 685 units in front of Rell, 150 behind Rell Range 520 in front of Rell, 220 behind Rell
Ferromancy: Crash Down W
Ferromancy: Crash Down
  • AoE Radius Form 200 AoE Radius Form 180
  • Dismounted Bonus Armor and Magic Resist 10% Dismounted Bonus Armor and Magic Resist 12%
  • Dismounted Movement Speed Reduced to 280 flat Dismounted Movement Speed Reduced by 15% (Note
  • Jump Range 500 Jump Range 400
  • Knock Up Duration 1 second Knock Up Duration 0.75 seconds
  • Magic Damage 70/105/140/175/210 (+60%AP) Magic Damage 70/100/130/160/190 (+60%AP)
  • Maximum Slide Distance 375 Maximum Slide Distance 320
  • Shield Value 35/60/85/110/135 (+12% maximum health) Shield Value 30/55/80/105/130 (+10% maximum health)
  • Slidespeed 85% of jump speed Slidespeed 100% of jump speed
Ferromancy: Crash Down W
Ferromancy: Crash Down
  • Damage to Jungle Camps 250% Damage to Jungle Camps 300%
  • Knock Up Duration 0.75 seconds Knock Up Duration 1 second
  • Self Slow 15% Self Slow 10%
  • Shield 30/55/80/105/130 (+10% maximum health) Shield 35/60/85/110/135 (+12% maximum health)
Ferromancy: Crash Down W
Ferromancy: Crash Down
  • Initial Movement Speed Bonus 25/30/45/40/45% for 3.5 seconds Initial Movement Speed Bonus 30% that rapidly decays over 1 second

Patch 12.17 buff

2022-09-07
Full Tilt E
Full Tilt
  • Cooldown 18/16.25/14.5/12.75/11 seconds Cooldown 13 seconds
Ferromancy: Crash Down W
Ferromancy: Crash Down
  • Move speed while dismounted 250 Move speed while dismounted 280

Patch 12.10 Adj

2022-05-24
Shattering Strike Q
Shattering Strike
  • HEAL PER CHAMPION HIT 10/15/20/25/30 (+5% missing health) HEAL PER CHAMPION HIT 10/15/20/25/30 (+4% missing health)
Ferromancy: Crash Down W
Ferromancy: Crash Down
  • (CRASH DOWN) - SHIELD 40/70/100/130/160 (+13% maximum health) (CRASH DOWN) - SHIELD 35/60/85/110/135 (+12% maximum health)

Patch 11.15

2021-07-21
Ferromancy: Crash Down W
Ferromancy: Crash Down
  • Cooldown 13 seconds Cooldown 11 seconds

Patch 11.7

2021-03-30
Full Tilt E
Full Tilt
  • Stun duration 0.75 seconds Stun duration 0.5 seconds

Patch 11.5

2021-03-02
Basic Stats
  • Armor 35 Armor 32
Ferromancy: Crash Down W
Ferromancy: Crash Down
  • Cooldown 11 seconds Cooldown 13 seconds
Ferromancy: Crash Down W
Ferromancy: Crash Down
  • Cooldown 11 seconds Cooldown 13 seconds

Patch 11.3

2021-02-02
Full Tilt E
Full Tilt
  • Cast (far)away Cast (far)away When cast from very long ranges, Rell should now properly path towards the target until in range to cast her E
  • Cooldown bugfix Cooldown bugfix Fixed a bug where Rell's E - Attract and Repel cooldown was scaling non-linearly
  • Unbind cooldown 3 seconds Unbind cooldown 1 second
Magnet Storm R
Magnet Storm
  • Damage ratio 70% AP Damage ratio 110% AP
Ferromancy: Crash Down W
Ferromancy: Crash Down
  • Damage ratio 40% AP Damage ratio 60% AP
Ferromancy: Crash Down W
Ferromancy: Crash Down
  • Damage ratio 30% AP Damage ratio 40% AP