Jax Patch History
Explore the complete patch history of Jax in LoL, including updates, changes, and adjustments over time.
Jax
Grandmaster at Arms
Q
W
E
R
B
Win rate
59.18%
Pick rate
6.41%
Ban rate
2.77%
KDA
2.08
Patch 14.22 nerf
2024-11-05
R
Grandmaster-at-Arms
- Cooldown 100/90/80 ⇒ Cooldown 110/100/90
- Damage 150/250/350 (+100% AP) ⇒ Damage 100/175/250 (+100% AP)
Patch 14.18 buff
2024-09-10
R
Grandmaster-at-Arms
- Armor Per Additional Champion Hit 15/20/25 (+10% bonus AD) ⇒ Armor Per Additional Champion Hit 20/25/30 (+10% bonus AD) (note
- Base Armor Granted 15/40/65 ⇒ Base Armor Granted 25/50/75
- Base Magic Resist Granted 9/24/39 ⇒ Base Magic Resist Granted 15/30/45
- On-Hit Magic Damage 60/110/160 (+60% AP) ⇒ On-Hit Magic Damage 70/120/170 (+60% AP)
Patch 14.14 nerf
2024-07-16
E
Counter Strike
- Cooldown 15/13.5/12/10.5/9 ⇒ Cooldown 17/15/13/11/9 seconds
Patch 14.2 nerf
2024-01-23
E
Counter Strike
- Minimum Damage 55/85/115/145/175 (+70% AP) (+4% of target's maximum health) ⇒ Minimum Damage 40/70/100/130/160 (+70% AP) (+3.5% of target's maximum health) (Note
Patch 13.14 nerf
2023-07-18
E
Counter Strike
- Cooldown 14/12.5/11/9.5/8 seconds ⇒ Cooldown 15/13.5/12/10.5/9 seconds
R
Grandmaster-at-Arms
- Mana Cost 50 ⇒ Mana Cost 100
Patch 13.4 nerf
2023-02-22
Basic Stats
- Base Health 685 ⇒ Base Health 665
- Health Growth 99 ⇒ Health Growth 100
E
Counter Strike
- Maximum Magic Damage 110/170/230/290/350 (+100% AP) (+4% of target's maximum health) ⇒ Maximum Magic Damage 110/170/230/290/350 (+140% AP) (+8% of target's maximum health)
- Minimum Magic Damage 55/85/115/145/175 (+100% AP) (+4% of target's maximum health) ⇒ Minimum Magic Damage 55/85/115/145/175 (+70% AP) (+4% of target's maximum health)
R
Grandmaster-at-Arms
- Bonus Armor for First Champion Hit 25/45/65 (+40% bonus AD) ⇒ Bonus Armor for First Champion Hit 15/40/65 (+40% bonus AD)
- Bonus Magic Resist for First Champion Hit 15/27/39 (+24% bonus AD) ⇒ Bonus Magic Resist for First Champion Hit 9/24/39 (+24% bonus AD)
- Passive On-Hit Damage 80/120/160 (+60% AP) ⇒ Passive On-Hit Damage 60/110/160 (+60% AP)
Patch 13.1 Adj
2023-01-10
E
Counter Strike
- Bonus Damage per Attack Dodged 20% of total damage ⇒ Bonus Damage per Attack Dodged 20% of base damage
- Minimum Damage 55/80/105/130/155 (+50% bonus AD) Physical Damage ⇒ Minimum Damage 55/85/115/145/175 (+4% max HP of the target) (+100% AP) Magic Damage
Q
Leap Strike
- Physical Damage 65/105/145/185/225 (+100% bonus AD)(+60% AP) ⇒ Physical Damage 65/105/145/185/225 (+100% bonus AD) (+0% AP)
R
Grandmaster-at-Arms
- 3rd Hit Passive Bonus Magic Damage 100/140/180 (+ 70% AP) ⇒ 3rd Hit Passive Bonus Magic Damage 80/120/160 (+ 60% AP)
- Cooldown 80 seconds ⇒ Cooldown 100/90/80 seconds
- new ACTIVE ⇒ new ACTIVE Jax swings his lantern around him, dealing 150/250/350 (+100% AP) magic damage to nearby enemies. If he hits a champion he gains 25/45/65 (+40% bonus AD) Armor plus 15/20/25% (+10% bonus AD) per champion hit, as well as 60% of that value as Magic Resist f
Patch 12.6 buff
2022-03-29
Basic Stats
- Base health 593 ⇒ Base health 615
W
Empower
- Magic damage 40/75/110/145/180 (+60% AP) ⇒ Magic damage 50/85/120/155/190 (+60% AP)
Patch 11.5
2021-03-02
Basic Stats
- Damage growth 3.38 ⇒ Damage growth 4.25
Patch 10.16
2020-08-04
E
Counter Strike
- Cooldown 16/14/12/10/8 seconds ⇒ Cooldown 14/12.5/11/9.5/8 seconds
Patch 10.1
2020-01-07
R
Grandmaster-at-Arms
- Guinsoo's rageblade ⇒ Guinsoo's rageblade Now gains effects from Guinsoo's Rageblade