Hecarim Patch History
Explore the complete patch history of Hecarim in LoL, including updates, changes, and adjustments over time.
Hecarim
the Shadow of War
Q
W
E
R
Patch 14.14 Adj
2024-07-16
Basic Stats
- Health Growth 99 ⇒ Health Growth 106
E
Devastating Charge
- Cooldown 18 seconds at all ranks ⇒ Cooldown 20/19/18/17/16 seconds
W
Spirit of Dread
- Cooldown 16/15.5/15/14.5/14 ⇒ Cooldown 14 seconds at all ranks
- Duration 5 ⇒ Duration 4 seconds
- Healing 20%, halved to 10% for damage dealt by allies ⇒ Healing 25%, halved to 12.5% for damage dealt by allies
Patch 13.21 buff
2023-10-24
Basic Stats
- Attack Damage Growth 3.2 ⇒ Attack Damage Growth 3.7
W
Spirit of Dread
- Duration 4 seconds ⇒ Duration 5 seconds
Patch 13.17 nerf
2023-08-29
Basic Stats
- Base Mana 277 ⇒ Base Mana 280
- Base Mana Regeneration 6.5 ⇒ Base Mana Regeneration 7
- Mana Growth 60 ⇒ Mana Growth 40
- Mana Regeneration Growth 0.6 ⇒ Mana Regeneration Growth 0.8
Q
Rampage
- Mana Cost 30 at all ranks ⇒ Mana Cost 28/26/24/22/20
W
Spirit of Dread
- Mana Cost 50/60/70/80/90 ⇒ Mana Cost 50/55/60/65/70
- Omnivamp 25% (+2% of 100 bonus AD) of damage dealt ⇒ Omnivamp 20% of damage dealt (Note
Patch 13.14 nerf
2023-07-18
W
Spirit of Dread
- Bonus Armor and Magic Resist 15/20/25/30/35 ⇒ Bonus Armor and Magic Resist 5/10/15/20/25
Patch 12.23 Hotfix
2022-12-06
Q
Rampage
- Percent Bonus Damage per Stack 4% (+5% per 100 bonus AD) ⇒ Percent Bonus Damage per Stack 3% (+ 4% per 100 bonus AD)
Patch 12.18 nerf
2022-09-20
Basic Stats
- Base health 650 ⇒ Base health 625
Q
Rampage
- Increased damage per stack 4% (+6% per 100 bonus AD) ⇒ Increased damage per stack 4% (+5% per 100 bonus AD)
- Physical damage bonus ad ratio 95% ⇒ Physical damage bonus ad ratio 90%
W
Spirit of Dread
- Percent of post-mitigation damage healed 30% (+2.5% per 100 bonus AD) ⇒ Percent of post-mitigation damage healed 25% (+2% per 100 bonus AD) (Note: remains halved for damage not dealt by Hecarim)
Patch 12.17 Adj
2022-09-07
Basic Stats
- Base armor 35 ⇒ Base armor 32
- Hp growth 104 ⇒ Hp growth 99
E
Devastating Charge
- Cooldown 20/19/18/17/16 ⇒ Cooldown 18 at all ranks
- Max damage 60/90/120/150/180 (+110% bonus AD) ⇒ Max damage 60/90/120/150/180 (+100% bonus AD)
- Maximum knockback 450 ⇒ Maximum knockback 350
- Min damage 30/45/60/75/90 (+55% bonus AD) ⇒ Min damage 30/45/60/75/90 (+50% bonus AD)
- Minimum knockback 250 ⇒ Minimum knockback 150
Q
Rampage
- Damage 60/90/120/150/180 (+90% bonus AD) ⇒ Damage 60/85/110/135/160 (+95% bonus AD)
- Damage per stack 2% (+3% per 100 bonus AD) ⇒ Damage per stack 4% (+6% per 100 bonus AD)
- Mana cost 28/31/34/37/40 ⇒ Mana cost 30
- Max number of stacks 2 ⇒ Max number of stacks 3
- Q cooldown per stack 1 second ⇒ Q cooldown per stack 0.75 seconds
- Stack falloff All at duration end ⇒ Stack falloff 1 stack per second at duration end
R
Onslaught of Shadows
- Fear duration 0.75-2 seconds based on distance traveled ⇒ Fear duration 0.75-1.5 seconds based on distance traveled
W
Spirit of Dread
- Armored cavalry ⇒ Armored cavalry Hecarim gains 15/20/25/30/35 Armor and Magic Resist while Spirit of Dread is active
- Cooldown 14 seconds ⇒ Cooldown 16/15.5/15/14.5/14 seconds
Patch 12.9 buff
2022-05-10
Q
Rampage
- Physical damage 60/90/120/150/180 (+85% bonus AD) ⇒ Physical damage 60/90/120/150/180 (+90% bonus AD)
W
Spirit of Dread
- Cooldown 18 seconds ⇒ Cooldown 14 seconds
Patch 12.6 nerf
2022-03-29
E
Devastating Charge
- Maximum total damage 60/100/140/180/220 (+110% bonus AD) ⇒ Maximum total damage 60/90/120/150/180 (+110% bonus AD)
- Minimum total damage 30/50/70/90/110 (+55% bonus AD) ⇒ Minimum total damage 30/45/60/75/90 (+55% bonus AD)
Q
Rampage
- Base damage 60/97/134/171/208 (+85% bonus AD) ⇒ Base damage 60/90/120/150/180 (+85% bonus AD)
Patch 11.20
2021-10-05
W
Spirit of Dread
- Capped healing versus minions and monsters 90/120/150/180/210 ⇒ Capped healing versus minions and monsters 120/150/180/210/240
- Cooldown 22/21/20/19/18 seconds ⇒ Cooldown 18 seconds
Patch 11.12
2021-06-08
Basic Stats
- Armor 32 ⇒ Armor 35
Q
Rampage
- Damage ratio 75% bonus AD ⇒ Damage ratio 85% bonus AD
Patch 11.11
2021-05-25
E
Devastating Charge
- Maximum damage ratio 100% bonus AD ⇒ Maximum damage ratio 110% bonus AD
- Minimum damage ratio 50% bonus AD ⇒ Minimum damage ratio 55% bonus AD
Q
Rampage
- Damage ratio 70% bonus AD ⇒ Damage ratio 75% bonus AD
Patch 11.9
2021-04-27
Basic Stats
- Armor 36 ⇒ Armor 32
- Armor growth 4 ⇒ Armor growth 4.25
E
Devastating Charge
- Maximum base damage 70/130/190/250/310 ⇒ Maximum base damage 60/100/140/180/220
- Minimum base damage 35/65/95/125/155 ⇒ Minimum base damage 30/50/70/90/110
Q
Rampage
- Damage amplification per stack 5% ⇒ Damage amplification per stack 2% (+1% per 33 bonus AD)
W
Spirit of Dread
- Healing from damage taken ⇒ Healing from damage taken Hecarim no longer heals 30% of damage taken by enemies within the area
- No more horsin' around ⇒ No more horsin' around Hecarim now heals for 30% (+1% per 40 bonus AD) of the damage he deals to a target. This is halved to 15% (+1% per 80 bonus AD) for damage dealt by allies.
Patch 11.7
2021-03-30
E
Devastating Charge
- Bonus movement speed 25-75% (based on time active) ⇒ Bonus movement speed 25-65% (based on time active)
Patch 11.6
2021-03-16
Q
Rampage
- Base damage 60/102/144/186/228 ⇒ Base damage 60/97/134/171/208
Patch 10.24
2020-11-23
E
Devastating Charge
- Bonus movement speed 25-85% (based on time active) ⇒ Bonus movement speed 25-75% (based on time active)
- Bugfix ⇒ Bugfix Hecarim no longer gains more than 25% movement speed immediately after casting E - Devastating Charge
P
Warpath
- Bonus movement speed to bonus ad conversion 15-30% (level 1/3/6/9/12/15/18) ⇒ Bonus movement speed to bonus ad conversion 12-24% (level 1/3/6/9/12/15/18)
Patch 10.21
2020-10-13
E
Devastating Charge
- Base damage 45/75/105/135/165 (90/150/210/270/330) ⇒ Base damage 35/65/95/125/155 (70/130/190/250/310)
Patch 10.16
2020-08-04
E
Devastating Charge
- Bonus movement speed 25-75% (over the first 3 seconds, with fourth second at maximum value) ⇒ Bonus movement speed 25-100% (over the first 3 seconds, with fourth second at maximum value)
Patch 10.11
2020-05-27
Q
Rampage
- Base damage 55/95/135/175/215 ⇒ Base damage 60/102/144/186/228
- Minion damage reduction 33.3% ⇒ Minion damage reduction 40%
Patch 10.6
2020-03-17
R
Onslaught of Shadows
- Fear duration 0.75-1.5 (based on distance traveled) seconds ⇒ Fear duration 0.75-2 (based on distance traveled) seconds