Azir Patch History
Explore the complete patch history of Azir in LoL, including updates, changes, and adjustments over time.
Sand Soldier<\/keywordMajor> for {{ e1 }} seconds. When Azir Attacks an enemy near a Sand Soldier<\/keywordMajor>, he instead orders the soldiers to stab, dealing {{ totaldamage }} magic damage<\/magicDamage> in their direction.
This Ability has {{ maxammo }} charges.{{ spellmodifierdescriptionappend }}","leveltip":{"label":["Solder Attack Damage","Total AP Ratio","Recharge Time","@AbilityResourceName@ Cost"],"effect":["{{ basedamage }} -> {{ basedamageNL }}","{{ apratio }} -> {{ apratioNL }}","{{ ammorechargetime }} -> {{ ammorechargetimeNL }}","{{ cost }} -> {{ costNL }}"]},"maxrank":5,"cooldown":[1.5,1.5,1.5,1.5,1.5],"cooldownBurn":"1.5","cost":[40,35,30,25,20],"costBurn":"40\/35\/30\/25\/20","datavalues":[],"effect":[null,[10,10,10,10,10],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[3,3,3,3,3],[0,0,0,0,0],[5,5,5,5,5],[25,25,25,25,25],[0.5,0.5,0.5,0.5,0.5]],"effectBurn":[null,"10","0","0","0","0","3","0","5","25","0.5"],"vars":[],"costType":" {{ abilityresourcename }}","maxammo":"2","range":[525,525,525,525,525],"rangeBurn":"525","resource":"{{ cost }} {{ abilityresourcename }}","image_url":"https:\/\/lmssplus.gg\/wp-content\/lol\/14.23\/img\/skill\/AzirW.png"},"E":{"id":"AzirEWrapper","name":"Shifting Sands","description":"Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash.","tooltip":"Azir grants himself{{ totalshield }} Shield<\/shield> for {{ e6 }} seconds and dashes to one of his Sand Soldiers<\/keywordMajor>, dealing {{ totaldamage }} magic damage<\/magicDamage> to enemies he passes through.
If Azir hits an enemy champion, he stops and gains aSand Soldier<\/keywordMajor> charge.{{ spellmodifierdescriptionappend }}","leveltip":{"label":["Shield Amount","Damage","Cooldown"],"effect":["{{ e4 }} -> {{ e4NL }}","{{ e3 }} -> {{ e3NL }}","{{ cooldown }} -> {{ cooldownNL }}"]},"maxrank":5,"cooldown":[22,20.5,19,17.5,16],"cooldownBurn":"22\/20.5\/19\/17.5\/16","cost":[60,60,60,60,60],"costBurn":"60","datavalues":[],"effect":[null,[1700,1700,1700,1700,1700],[0,0,0,0,0],[60,100,140,180,220],[70,110,150,190,230],[0.3,0.5,0.7,0.9,1.1],[1.5,1.5,1.5,1.5,1.5],[1100,1100,1100,1100,1100],[0,0,0,0,0],[5,5,5,5,5],[25,25,25,25,25]],"effectBurn":[null,"1700","0","60\/100\/140\/180\/220","70\/110\/150\/190\/230","0.3\/0.5\/0.7\/0.9\/1.1","1.5","1100","0","5","25"],"vars":[],"costType":" {{ abilityresourcename }}","maxammo":"-1","range":[1100,1100,1100,1100,1100],"rangeBurn":"1100","resource":"{{ cost }} {{ abilityresourcename }}","image_url":"https:\/\/lmssplus.gg\/wp-content\/lol\/14.23\/img\/skill\/AzirEWrapper.png"},"R":{"id":"AzirR","name":"Emperor's Divide","description":"Azir summons a wall of soldiers which charge forward, knocking back and damaging enemies.","tooltip":"Azir summons a wall of armored soldiers that charges forward, Knocking Back<\/status> enemies and dealing {{ totaldamage }} magic damage<\/magicDamage>. The soldiers remain, blocking enemy paths for {{ e4 }} seconds.{{ spellmodifierdescriptionappend }}","leveltip":{"label":["Damage","Number of Soldiers","Cooldown"],"effect":["{{ basedamage }} -> {{ basedamageNL }}","{{ numberofsoldiers }} -> {{ numberofsoldiersNL }}","{{ cooldown }} -> {{ cooldownNL }}"]},"maxrank":3,"cooldown":[120,105,90],"cooldownBurn":"120\/105\/90","cost":[100,100,100],"costBurn":"100","datavalues":[],"effect":[null,[200,400,600],[0,0,0],[6,7,8],[5,5,5],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0]],"effectBurn":[null,"200\/400\/600","0","6\/7\/8","5","0","0","0","0","0","0"],"vars":[],"costType":" {{ abilityresourcename }}","maxammo":"-1","range":[250,250,250],"rangeBurn":"250","resource":"{{ cost }} {{ abilityresourcename }}","image_url":"https:\/\/lmssplus.gg\/wp-content\/lol\/14.23\/img\/skill\/AzirR.png"}},"passive":{"name":"Shurima's Legacy","description":"Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets.","image_url":"https:\/\/lmssplus.gg\/wp-content\/lol\/14.23\/img\/passive\/Azir_Passive.png"}}' position="mid" action="patch-history" champion_key='Azir' configs='{"patch":"14.23","version":"14.23.1","clientID":"558adf1d-3e33-4f42-b04a-5a83fb8266d9","season":{"27":"S2024 S2","25":"S2024 S1","23":"S2023 S2","21":"S2023 S1","19":"S2022 S2","17":"S2022 S1","15":"S2022 S1","13":"S2022 S1","7":"S2022 S1"},"STATIC_URL":"https:\/\/ddragon.leagueoflegends.com\/cdn\/","DATA_STATIC_URL":"https:\/\/lmssplus.gg\/wp-content\/lol\/","STATIC_PATH":"\/home\/forge\/lmssplus.gg\/wp-content\/lol\/","position":["top","jungle","mid","adc","support"],"tiers":["S+","S","A","B","C","D"],"regions":{"VN":"Vietnam","KR":"Korea","EUW":"EU West","NA":"North America","EUNE":"Europe Nordic & East","LAN":"LAN","LAS":"LAS","OCE":"Oceania","JP":"Japan","ME":"Middle East","RU":"Russia","BR":"Brazil","TR":"Turkey","PH":"Philippines","SG":"Singapore","TH":"Thailand","TW":"Taiwan"},"flags":{"EUW":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/flags\/icon-euw.svg","NA":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/flags\/icon-na.svg","EUNE":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/flags\/icon-eune.svg","LAN":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/flags\/icon-lan.svg","LAS":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/flags\/icon-las.svg","OCE":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/flags\/icon-oce.svg","KR":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/flags\/icon-kr.svg","JP":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/flags\/icon-jp.svg","ME":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/flags\/icon-me.svg","RU":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/flags\/icon-ru.svg","BR":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/flags\/icon-br.svg","TR":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/flags\/icon-tr.svg","PH":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/flags\/icon-ph.svg","SG":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/flags\/icon-si.svg","TH":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/flags\/icon-th.svg","TW":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/flags\/icon-ta.svg","VN":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/flags\/icon-vi.svg"},"LANGUAGES":{"vi":"vi_VN","en":"en_US","zh":"zh_CN","th":"th_TH","fr":"fr_FR","ja":"ja_JP","de":"de_DE","cs":"cs_CZ","el":"el_GR","pl":"pl_PL","ro":"ro_RO","hu":"hu_HU","es":"es_ES","it":"it_IT","ko":"ko_KR","pt":"pt_BR","ru":"ru_RU","tr":"tr_TR","ms":"ms_MY","id":"id_ID"},"RANKS":{"CHALLENGER":{"name":"Challenger","image_url":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/medals\/challenger.png","image_rank":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/rank\/challenger.png"},"GRANDMASTER":{"name":"Grandmaster","image_url":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/medals\/grandmaster.png","image_rank":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/rank\/grandmaster.png"},"MASTER":{"name":"Master","image_url":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/medals\/master.png","image_rank":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/rank\/master.png"},"DIAMOND":{"name":"Diamond","image_url":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/medals\/diamond.png","image_rank":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/rank\/diamond.png"},"EMERALD":{"name":"Emerald","image_url":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/medals\/emerald.png","image_rank":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/rank\/emerald.png"},"PLATINUM":{"name":"Platinum","image_url":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/medals\/platinum.png","image_rank":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/rank\/platinum.png"},"GOLD":{"name":"Gold","image_url":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/medals\/gold.png","image_rank":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/rank\/gold.png"},"SILVER":{"name":"Silver","image_url":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/medals\/silver.png","image_rank":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/rank\/silver.png"},"BRONZE":{"name":"Bronze","image_url":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/medals\/bronze.png","image_rank":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/rank\/bronze.png"},"IRON":{"name":"Iron","image_url":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/medals\/iron.png","image_rank":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss\/dist\/rank\/iron.png"}},"MODES":{"ranked":"Ranked Solo","flex":"Ranked Flex","aram":"ARAM","urf":"URF"},"AI_SCORE":{"VICTOR":{"title":"Victor","desc":"Contributed significantly in the early and mid-game, securing the win."},"STRUGGLE":{"title":"Struggle","desc":"Faced challenges and struggled to perform as desired."},"LATE_BLOOMER":{"title":"Late bloomer","desc":"Demonstrated increasingly better performance over time, leading to a victory."},"DOWNFALL":{"title":"Downfall","desc":"Started off well, but performance weakened over time."},"UNLUCKY":{"title":"Unlucky","desc":"Displayed good performance but was unlucky."},"LEADER":{"title":"Leader","desc":"Made the perfect decisions and strategies, leading the team to victory."},"AVERAGE":{"title":"Average","desc":"Played along with the game flow."},"RESILIENT":{"title":"Resilient","desc":"Demonstrated strength and perseverance in overcoming difficult situations."},"ROLLERCOASTER":{"title":"Rollercoaster","desc":"Performance fluctuated like a rollercoaster."},"UNYIELDING":{"title":"Unyielding","desc":"Displayed unyielding determination and never gave up."}},"THEME_URL":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss","main_url":"https:\/\/lmssplus.gg"}' language="en" current_region="EUNE" hl="en_US" patch="14.23" id="app__champions_stats">
This Ability has {{ maxammo }} charges.{{ spellmodifierdescriptionappend }}","leveltip":{"label":["Solder Attack Damage","Total AP Ratio","Recharge Time","@AbilityResourceName@ Cost"],"effect":["{{ basedamage }} -> {{ basedamageNL }}","{{ apratio }} -> {{ apratioNL }}","{{ ammorechargetime }} -> {{ ammorechargetimeNL }}","{{ cost }} -> {{ costNL }}"]},"maxrank":5,"cooldown":[1.5,1.5,1.5,1.5,1.5],"cooldownBurn":"1.5","cost":[40,35,30,25,20],"costBurn":"40\/35\/30\/25\/20","datavalues":[],"effect":[null,[10,10,10,10,10],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[3,3,3,3,3],[0,0,0,0,0],[5,5,5,5,5],[25,25,25,25,25],[0.5,0.5,0.5,0.5,0.5]],"effectBurn":[null,"10","0","0","0","0","3","0","5","25","0.5"],"vars":[],"costType":" {{ abilityresourcename }}","maxammo":"2","range":[525,525,525,525,525],"rangeBurn":"525","resource":"{{ cost }} {{ abilityresourcename }}","image_url":"https:\/\/lmssplus.gg\/wp-content\/lol\/14.23\/img\/skill\/AzirW.png"},"E":{"id":"AzirEWrapper","name":"Shifting Sands","description":"Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash.","tooltip":"Azir grants himself
If Azir hits an enemy champion, he stops and gains a
Patch 14.23 buff
2024-11-19
W
Arise!
- Damage 50/65/80/95/110 (+35/40/45/50/55% AP) (+0-45 based on level) ⇒ Damage 50/65/80/95/110 (+40/45/50/55/60% AP) (+0-45 based on level)
Patch 14.21 buff
2024-10-22
Basic Stats
- Attack Damage 52 ⇒ Attack Damage 56
- Health Regen 5 ⇒ Health Regen 7
Patch 14.18 nerf
2024-09-10
W
Arise!
- Damage 50/65/80/95/110 + 0-77 (based on level) (+55% AP) ⇒ Damage 50/65/80/95/110 + 0-45 (based on level) (+35/40/45/50/55% AP)
Patch 14.16 buff
2024-08-13
Basic Stats
- Base Armor 22 ⇒ Base Armor 25
- Health Regeneration 3.5 ⇒ Health Regeneration 5
Patch 14.8
2024-04-16
Basic Stats
- Health Regeneration per 5 Seconds 5 ⇒ Health Regeneration per 5 Seconds 3.5
W
Arise!
- Magic Damage 0-77 (based on level) (+50/67/84/101/118) (+55% AP) ⇒ Magic Damage 0-77 (based on level) (+50/65/80/95/110) (+55% AP)
Patch 14.3 nerf
2024-02-06
Basic Stats
- Base Health Regeneration 7 ⇒ Base Health Regeneration 5
Patch 13.24 buff
2023-12-05
W
Arise!
- Damage 2-77 (levels 10-18) (+50/65/80/95/110) (+55% AP) ⇒ Damage 2-77 (levels 10-18) (+50/67/84/101/118) (+55% AP)
Patch 13.23
2023-11-20
W
Arise!
- Magic Damage 2-92 (levels 10-18) (+50/67/84/101/118) (+60% AP) ⇒ Magic Damage 2-77 (levels 10-18) (+50/65/80/95/110) (+55% AP)
Patch 13.19 nerf
2023-09-26
Q
Conquering Sands
- Cooldown 12/10.5/9/7.5/6 seconds ⇒ Cooldown 14/12/10/8/6 seconds
Patch 13.11 buff
2023-05-31
Q
Conquering Sands
- Cooldown 14/12/10/8/6 seconds ⇒ Cooldown 12/10.5/9/7.5/6 seconds
W
Arise!
- Magic Damage 0-92 (based on level) (+50/67/84/101/118) (+55% AP) ⇒ Magic Damage 0-92 (based on level) (+50/67/84/101/118)(+60% AP)
- Summon Range 500 ⇒ Summon Range 525
Patch 13.7 buff
2023-04-04
Basic Stats
- Attack Speed Growth 5% ⇒ Attack Speed Growth 6%
- Base Armor 19 ⇒ Base Armor 22
P
Shurima's Legacy
- Cast Range 500 ⇒ Cast Range 700
- Duration 30 seconds ⇒ Duration 45 seconds
Q
Conquering Sands
- Mana Cost 65/70/75/80/85 ⇒ Mana Cost 70/80/90/100/110
- Stab Range 370 ⇒ Stab Range 325
W
Arise!
- Magic Damage 0-110 (based on level) (+50/60/70/80/90) (+55% AP) ⇒ Magic Damage 0-92 (based on level) (+50/67/84/101/118) (+55% AP) (Note
- Mana Cost 40 at all ranks ⇒ Mana Cost 40/35/30/25/20
Patch 13.5 Adj
2023-03-07
Basic Stats
- Armor Growth 4.2 ⇒ Armor Growth 5
- Attack Damage Growth 2.8 ⇒ Attack Damage Growth 3.5
- Attack Speed Growth 3% ⇒ Attack Speed Growth 5%
- Attack Speed Ratio 0.625 ⇒ Attack Speed Ratio 0.694
- Base Health 622 ⇒ Base Health 550
- Base Mana 380 ⇒ Base Mana 320
- Mana Growth 36 ⇒ Mana Growth 40
E
Shifting Sands
- Magic Damage 60/100/140/180/220 (+ 55% AP) ⇒ Magic Damage 60/100/140/180/220 (+ 40% AP)
P
Shurima's Legacy
- Cooldown 180 seconds ⇒ Cooldown 90 seconds (Note
- Damage 150 (+4 per minute) (+15% AP) physical damage ⇒ Damage 230-410 (based on level) (+40% AP) magic damage
- Duration 60 seconds ⇒ Duration 30 seconds
- removedBonus Damage to Champions 37.5% bonus damage ⇒ removedBonus Damage to Champions 0% bonus damage
- Sun Disc Armor 60 (+1 per minute) ⇒ Sun Disc Armor 30-90 (based on level)
- Sun Disc Debuff Loses 100 armor while Azir is far away or dead ⇒ Sun Disc Debuff Loses 100 armor and magic resist while Azir is far away or dead
- Sun Disc Health 2550 ⇒ Sun Disc Health 3000
- Sun Disc Magic Resist 100 (+1 per minute) ⇒ Sun Disc Magic Resist 30-90 (based on level)
Q
Conquering Sands
- Magic Damage 70/90/110/130/150 (+30% AP) ⇒ Magic Damage 60/80/100/120/140 (+35% AP) (Note
- Mana Cost 55 ⇒ Mana Cost 65/70/75/80/85
W
Arise!
- Slower Soldiers 15/25/35/45/55% passive attack speed ⇒ Slower Soldiers 50/60/70/80/90 additional magic damage
- Total Magic Damage 50-150 (based on level) (+55% AP) ⇒ Total Magic Damage 50-200 (based on level and W rank) (+55% AP)
Patch 13.4 nerf
2023-02-22
Basic Stats
- Base Mana 480 ⇒ Base Mana 380
- Mana Growth 21 ⇒ Mana Growth 36
E
Shifting Sands
- Magic Damage 60/90/120/150/180 (+ 40% AP) ⇒ Magic Damage 60/100/140/180/220 (+ 55% AP)
R
Emperor's Divide
- Magic Damage 175/325/475 (+ 60% AP) ⇒ Magic Damage 200/400/600 (+75% AP)
W
Arise!
- Soldier Recharge Time 9/8.25/7.5/6.75/6 seconds ⇒ Soldier Recharge Time 10/9/8/7/6 seconds
Patch 12.17 nerf
2022-09-07
E
Shifting Sands
- Cooldown 19/18/17/16/15 seconds ⇒ Cooldown 22/20.5/19/17.5/16 seconds
W
Arise!
- Cooldown 8/7.5/7/6.5/6 seconds ⇒ Cooldown 9/8.25/7.5/6.75/6 seconds
- Sand soldier damage 50-150 (based on level) (+60% AP) ⇒ Sand soldier damage (+55% AP)
Patch 12.10 Adj
2022-05-24
E
Shifting Sands
- SHIELD 80/120/160/200/240 (+70% AP) ⇒ SHIELD 70/110/150/190/230 (+60% AP)
Patch 12.6 buff
2022-03-29
Basic Stats
- Health at level 18 2116 ⇒ Health at level 18 2337
- Health growth 92 ⇒ Health growth 105
Patch 11.11
2021-05-25
Q
Conquering Sands
- Cost 70 mana ⇒ Cost 55 mana
Patch 11.5
2021-03-02
W
Arise!
- Sand soldier damage 60-160 (levels 1-18) ⇒ Sand soldier damage 50-150 (levels 1-18)
Patch 11.2
2021-01-20
Q
Conquering Sands
- Cooldown 15/13/11/9/7 seconds ⇒ Cooldown 14/12/10/8/6 seconds
Patch 10.19
2020-09-15
W
Arise!
- Bonus attack speed 20/30/40/50/60% ⇒ Bonus attack speed 15/25/35/45/55%
- Triple soldier bonus attack speed 20/30/40/50/60% ⇒ Triple soldier bonus attack speed 15/25/35/45/55%
Patch 10.3
2020-02-04
Basic Stats
- Mana 438 ⇒ Mana 480
R
Emperor's Divide
- Wall length 5/6/7 soldiers ⇒ Wall length 6/7/8 soldiers
Patch 10.1
2020-01-07
R
Emperor's Divide
- Base damage 150/250/450 ⇒ Base damage 175/325/475
- Wall duration 3 seconds ⇒ Wall duration 5 seconds