Aurelion Sol counters for Adc Path 14.23
Summary of Aurelion Sol counters champions.
{{ damagepersecond }} magic damage<\/magicDamage> per second to the first enemy hit and {{ aoemodifier*100 }}% of the damage to surrounding enemies.
Each full second of breath on the same enemy deals a burst of{{ burstdamage }} magic damage<\/magicDamage> plus {{ burstbonustruedamagetochamps }} max Health magic damage<\/magicDamage> and absorbs {{ qmassstolen }} Stardust<\/span> if they are a champion.{{ spellmodifierdescriptionappend }}","leveltip":{"label":["@AbilityResourceName@ Cost","Damage Per Second","Burst Damage","Maximum Channel Duration"],"effect":["{{ cost }} -> {{ costNL }}","{{ rankdamagepersecond }} -> {{ rankdamagepersecondNL }}","{{ rankburstdamage }} -> {{ rankburstdamageNL }}","{{ maxchannelduration }} -> {{ maxchanneldurationNL }}"]},"maxrank":5,"cooldown":[3,3,3,3,3],"cooldownBurn":"3","cost":[35,40,45,50,55],"costBurn":"35\/40\/45\/50\/55","datavalues":[],"effect":[null,[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0]],"effectBurn":[null,"0","0","0","0","0","0","0","0","0","0"],"vars":[],"costType":" Mana per second","maxammo":"-1","range":[750,750,750,750,750],"rangeBurn":"750","resource":"{{ manacostpersecond }} Mana per second","image_url":"https:\/\/lmssplus.gg\/wp-content\/lol\/14.23\/img\/skill\/AurelionSolQ.png"},"W":{"id":"AurelionSolW","name":"Astral Flight","description":"Aurelion Sol flies over terrain in a targeted direction. While in this state, he can cast other abilities. Breath of Light no longer has a cooldown or maximum channel duration and deals increased damage while flying.
Astral Flight's remaining cooldown is reduced whenever an enemy champion dies after being recently damaged by Aurelion Sol.
Stardust increases Astral Flight's maximum range.","tooltip":"Aurelion Sol flies in a direction. While flying,Breath of Light<\/spellName> has no Cooldown, no max channel duration, and its flat damage is increased by {{ truedamagebonus*100 }}%.
Takedowns on champions within {{ resetwindow }} seconds of damaging them refunds {{ tooltiptakedowncooldownmultiplier }}% of this Ability's Cooldown.
Recast:<\/recast> End flight early.{{ spellmodifierdescriptionappend }}","leveltip":{"label":["Percent Bonus Magic Damage","@AbilityResourceName@ Cost","Cooldown"],"effect":["{{ truedamagebonus*100.000000 }}% -> {{ truedamagebonusnl*100.000000 }}%","{{ cost }} -> {{ costNL }}","{{ cd }} -> {{ cdNL }}"]},"maxrank":5,"cooldown":[0,0,0,0,0],"cooldownBurn":"0","cost":[50,55,60,65,70],"costBurn":"50\/55\/60\/65\/70","datavalues":[],"effect":[null,[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0]],"effectBurn":[null,"0","0","0","0","0","0","0","0","0","0"],"vars":[],"costType":" {{ abilityresourcename }}","maxammo":"-1","range":[1500,1500,1500,1500,1500],"rangeBurn":"1500","resource":"{{ cost }} {{ abilityresourcename }}","image_url":"https:\/\/lmssplus.gg\/wp-content\/lol\/14.23\/img\/skill\/AurelionSolW.png"},"E":{"id":"AurelionSolE","name":"Singularity","description":"Aurelion Sol summons a black hole, damaging enemies and slowly pulling them toward its center. This ability grants Stardust each time an enemy dies within the black hole and for each second an enemy champion is caught inside it. The center of the black hole executes enemies who are below a certain percentage of their maximum health. Stardust increases Singularity's area as well as the execution threshold.","tooltip":"Aurelion Sol summons a black hole, dealing {{ damagepersecond }} magic damage<\/magicDamage> per second and Dragging<\/status> enemies towards the center for {{ duration }} seconds. Enemies in the center below {{ currentexecutionthreshold }}% max Health<\/scaleHealth> die instantly.
The black hole absorbs Stardust<\/span> when enemies die within it and each second an enemy champion is inside.{{ spellmodifierdescriptionappend }}","leveltip":{"label":["Damage Per Second"],"effect":["{{ basedamagepersecond }} -> {{ basedamagepersecondNL }}"]},"maxrank":5,"cooldown":[12,12,12,12,12],"cooldownBurn":"12","cost":[90,90,90,90,90],"costBurn":"90","datavalues":[],"effect":[null,[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0]],"effectBurn":[null,"0","0","0","0","0","0","0","0","0","0"],"vars":[],"costType":" {{ abilityresourcename }}","maxammo":"-1","range":[750,750,750,750,750],"rangeBurn":"750","resource":"{{ cost }} {{ abilityresourcename }}","image_url":"https:\/\/lmssplus.gg\/wp-content\/lol\/14.23\/img\/skill\/AurelionSolE.png"},"R":{"id":"AurelionSolR","name":"Falling Star \/ The Skies Descend","description":"Falling Star: Aurelion Sol crashes a star into the earth. This impact deals magic damage and stuns enemies while also granting Stardust for each enemy champion it hits. Gathering enough Stardust transforms Aurelion Sol's next Falling Star into The Skies Descend.
The Skies Descend: Aurelion Sol drags a giant star down from the heavens with an increased impact zone and increased damage, knocking up enemies rather than stunning them. A shockwave then spreads from the edge of the impact zone, which damages and slows the enemies it hits. Stardust increases the impact area of both Falling Star and The Skies Descend.","tooltip":"Aurelion Sol plucks a star from the heavens and crashes it into the earth, dealing{{ maxdamagetooltip }} magic damage<\/magicDamage>, Stunning<\/status> enemies {{ stunduration }} second, and absorbing {{ massstolen }} Stardust<\/span> for each champion hit.
Gathering {{ calamitystacks }} Stardust<\/span> transforms the nextFalling Star<\/spellName> into The Skies Descend<\/spellName>.
The Skies Descend<\/spellName>: Aurelion Sol drags a constellation's worth of fury down from the cosmos, dealing {{ r2damage }} magic damage<\/magicDamage> in a larger area, Knocking Up<\/status> enemies hit for {{ stunduration }} second, and unleashing a massive shockwave that deals {{ shockwavedamage }} magic damage<\/magicDamage> to champions and Epic Monsters and Slows<\/status> all enemies hit by {{ shockwaveslow*100 }}% for 1 second.{{ spellmodifierdescriptionappend }}","leveltip":{"label":["Cooldown","Damage","Empowered Damage","Shockwave Damage"],"effect":["{{ cooldown }} -> {{ cooldownNL }}","{{ basedamage }} -> {{ basedamageNL }}","{{ basedamage*1.250000 }} -> {{ basedamagenl*1.250000 }}","{{ basedamage*0.900000 }} -> {{ basedamagenl*0.900000 }}"]},"maxrank":3,"cooldown":[120,110,100],"cooldownBurn":"120\/110\/100","cost":[100,100,100],"costBurn":"100","datavalues":[],"effect":[null,[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0]],"effectBurn":[null,"0","0","0","0","0","0","0","0","0","0"],"vars":[],"costType":" {{ abilityresourcename }}","maxammo":"-1","range":[1250,1250,1250],"rangeBurn":"1250","resource":"{{ cost }} {{ abilityresourcename }}","image_url":"https:\/\/lmssplus.gg\/wp-content\/lol\/14.23\/img\/skill\/AurelionSolR.png"}},"passive":{"name":"Cosmic Creator","description":"Aurelion Sol's damaging Abilities break down enemies into stacks of Stardust<\/font>, which permanently improves each of his abilities. ","image_url":"https:\/\/lmssplus.gg\/wp-content\/lol\/14.23\/img\/passive\/AurelionSolP.png"}}' position="adc" action="counters" champion_key='AurelionSol' configs='{"patch":"14.23","version":"14.23.1","clientID":"558adf1d-3e33-4f42-b04a-5a83fb8266d9","season":{"27":"S2024 S2","25":"S2024 S1","23":"S2023 S2","21":"S2023 S1","19":"S2022 S2","17":"S2022 S1","15":"S2022 S1","13":"S2022 S1","7":"S2022 S1"},"STATIC_URL":"https:\/\/ddragon.leagueoflegends.com\/cdn\/","DATA_STATIC_URL":"https:\/\/lmssplus.gg\/wp-content\/lol\/","STATIC_PATH":"\/home\/forge\/lmssplus.gg\/wp-content\/lol\/","position":["top","jungle","mid","adc","support"],"tiers":["S+","S","A","B","C","D"],"regions":{"VN":"Vietnam","KR":"Korea","EUW":"EU West","NA":"North America","EUNE":"Europe Nordic & East","LAN":"LAN","LAS":"LAS","OCE":"Oceania","JP":"Japan","ME":"Middle 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Solo","flex":"Ranked Flex","aram":"ARAM","urf":"URF"},"AI_SCORE":{"VICTOR":{"title":"Victor","desc":"Contributed significantly in the early and mid-game, securing the win."},"STRUGGLE":{"title":"Struggle","desc":"Faced challenges and struggled to perform as desired."},"LATE_BLOOMER":{"title":"Late bloomer","desc":"Demonstrated increasingly better performance over time, leading to a victory."},"DOWNFALL":{"title":"Downfall","desc":"Started off well, but performance weakened over time."},"UNLUCKY":{"title":"Unlucky","desc":"Displayed good performance but was unlucky."},"LEADER":{"title":"Leader","desc":"Made the perfect decisions and strategies, leading the team to victory."},"AVERAGE":{"title":"Average","desc":"Played along with the game flow."},"RESILIENT":{"title":"Resilient","desc":"Demonstrated strength and perseverance in overcoming difficult situations."},"ROLLERCOASTER":{"title":"Rollercoaster","desc":"Performance fluctuated like a rollercoaster."},"UNYIELDING":{"title":"Unyielding","desc":"Displayed unyielding determination and never gave up."}},"THEME_URL":"https:\/\/lmssplus.gg\/wp-content\/themes\/lmss","main_url":"https:\/\/lmssplus.gg"}' language="en" current_region="VN" hl="en_US" patch="14.23" id="app__champions_stats">
Each full second of breath on the same enemy deals a burst of
Astral Flight's remaining cooldown is reduced whenever an enemy champion dies after being recently damaged by Aurelion Sol.
Stardust increases Astral Flight's maximum range.","tooltip":"Aurelion Sol flies in a direction. While flying,
Takedowns on champions within {{ resetwindow }} seconds of damaging them refunds {{ tooltiptakedowncooldownmultiplier }}% of this Ability's Cooldown.
The black hole absorbs Stardust<\/span> when enemies die within it and each second an enemy champion is inside.{{ spellmodifierdescriptionappend }}","leveltip":{"label":["Damage Per Second"],"effect":["{{ basedamagepersecond }} -> {{ basedamagepersecondNL }}"]},"maxrank":5,"cooldown":[12,12,12,12,12],"cooldownBurn":"12","cost":[90,90,90,90,90],"costBurn":"90","datavalues":[],"effect":[null,[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0],[0,0,0,0,0]],"effectBurn":[null,"0","0","0","0","0","0","0","0","0","0"],"vars":[],"costType":" {{ abilityresourcename }}","maxammo":"-1","range":[750,750,750,750,750],"rangeBurn":"750","resource":"{{ cost }} {{ abilityresourcename }}","image_url":"https:\/\/lmssplus.gg\/wp-content\/lol\/14.23\/img\/skill\/AurelionSolE.png"},"R":{"id":"AurelionSolR","name":"Falling Star \/ The Skies Descend","description":"Falling Star: Aurelion Sol crashes a star into the earth. This impact deals magic damage and stuns enemies while also granting Stardust for each enemy champion it hits. Gathering enough Stardust transforms Aurelion Sol's next Falling Star into The Skies Descend.
The Skies Descend: Aurelion Sol drags a giant star down from the heavens with an increased impact zone and increased damage, knocking up enemies rather than stunning them. A shockwave then spreads from the edge of the impact zone, which damages and slows the enemies it hits. Stardust increases the impact area of both Falling Star and The Skies Descend.","tooltip":"Aurelion Sol plucks a star from the heavens and crashes it into the earth, dealing
Gathering {{ calamitystacks }} Stardust<\/span> transforms the next
Aurelion Sol
The Star Forger
Q
W
E
R
Sample size is not large enough.